MidasPL

u/MidasPL


r/Guildwars2•

After doing the fractal with 5 people, I've thought it's pretty soloable, so I decided to go for it. Little did I know how riddled with bugs the encounter is, that are only visible if you solo and/or have low DPS.

Preevent:

  • On fire platform, the fire wall is offset forwards. I assume it's lag compensation, but the amount it is moved requires you to dodge very early, especially on the far edges. Walls for example on Sabetha, or SH don't have that big issue.

  • Ice platform has a thin cover of water on top of it, which makes summoning stuff like Renegade ghosts, or Ranger's spirits impossible.

  • You cannot get caught in the tornado on ice platform, if you solo. It took me a while to fig

192

r/Svalbard•

Hello,

Me and my crew are going on an trip on a sailboat around Spitsbergen. Due to the scarcity of food on the eastern coast, we were wondering if it's possible to catch a fish or two for sustenance. The information on the internet seems to be scarce and conflicting. Could anyone point out the current rules? Do we need to acquire any permit? Obviously we would fish only on the open seas, not protected areas. Thanks for any help.

413

r/PathOfExile2•

In PoE 1, both Expedition and Breach introduced a problem of having large amount of items. That wasn't much of an issue, since the storage provided for free was sufficient. Fast forward to current PoE 2 league and we get similar mechanics, yet the storage for logbooks or wombgifts is only available at a fee.

This sets the precedence of creating the problem in PoE 1 and selling you the solution in PoE 2. It also makes the stashes basically worth 0.5 of a stash tab for people who play both games, as those stashes are free and not available for purchase in PoE 1.

I assume this will get burried in a sea of positive comments, since the league is generally good so far, but this kind of behaviou

033

r/Guildwars2•

And I'm not talking directly about nerfs.

It looks like steamshrieker builds are getting nuked. It's not the first time recently that it happened. Not so long ago we had Dune Cloak Mirage and Lush Forest Bladesworn that were made completely unusable, despite being interesting alternatives to IF and FaF builds respectively. Steamshrieker is dealing a lot of damage, but it required very high APM, boss not moving out of your fields and took awhile to ramp up. The nerfs are justified (despite all the kit nerfs essentially double-dipping already for this build), but the nuclear option is just bad.

Similar situation will happen to quickness Catalyst, where the build isn't even overperforming,

231193

r/gamedev•

Hello,

I have gotten an idea for a game, but the idea slammed into my lack of ability on a technical level to tackle this issue. It would be a 2d game, so nothing crazy in terms of performance is needed. Essentially I want to have ability for sprite to display a different texture depending if the screen region would be masked or not. So if the pixel(x,y) would display texture1(a,b) if it is masked, it should pull texture2(a,b). The mask needs to be updated constantly as well. Another solution would be to draw two layers on top of each other and have screen pixel-based transparency mask on top of one.

Is anyone aware of engine, or library with such capability? I've been looking, but couldn'

17


r/DeadlockTheGame•

So REM came out and he has his own little nook. We can also see Celeste's ghost above voting table with some unfurnished mess on that floor. I assume it's also Silver's ghost, that is above the fireplace with a closed door next to her. Do you think Every hero will get some place as they're being released? Has anyone found the remaining heroes?

16

r/LibreWolf•

Hello! I have switched to LibreWolf some time ago, when chrome started fighting adblocks. Youtube experience was always a bit laggy, but now it's pretty much unusable for me, with every click or mouseover taking over a second to register. I tried different options like hardware acceleration. I tried clearing the site data. What I've noticed that the performance is much better in the private window. Even when I logged into my account and turned on all extensions in private browsing, the site was working much better. My question is, what are options or behaviour differences between normal and private browsing that could so vastly impact the performance between one and the other window on the s

412

r/fellowshipgame•

And I think that's where most work should go.

  1. Refill queue - leaving would be no longer that large of an issue, if you could just queue to find another guy to fill back the spot.

  2. Mute/blocklist - simple chat functionality that makes others message not appear. Great for getting your temper down. Even better if you could prevent someone from being matchmade with you in the future (probably limited to a very few spots).

  3. Ingame LFG/LFM - yes, you can do it on the discord right now, but a notice board of some sort to help create premade groups inside the game would be a good feature. Especially when combined with other improvements.

  4. More robust profile cards - show not only cur

8186

r/MegabonkOfficial•

Make leaderboard show fastest T3 boss kills (complete run time, no challenges), instead of total number of kills. Otherwise we'll always have just people farming final wave for hours.

05


r/Guildwars2•

After playing around with the feature I must say this is the worst implementation of this "feature" anet could've done. They just slapped the queue on top of everything and called it a day, creating even more issues.

I'm not even sure, what kind of issues was it supposed to fix. It even broke the newly added 'map full' indicator, so it doesn't always update and you're stuck back in going through groups in LFG, with the difference is that you bounce from "queue size: 8" notification rather than "map full". Barely anyone leaves the map during metas (except few unfortunate I will talk about later), so there's no chance for more people to get in anyways.

However, it created bunch of new proble

032

r/Guildwars2•

I'm sorry anet, but it's a bug impacting heavily few builds/encounters, yet it had not been addressed even with temporary hotfix. I understand that 3^rd dimension is some kind of an afterthought in GW2 engine, but even with biggest spaghetti, temporary fix shouldn't take that much.

012