MistYNot

u/MistYNot


r/pkmntcg•

“As often as you like during your turn, you may attach a Basic (Psychic) Energy card from your discard pile to 1 of your (Psychic) Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can’t use this Ability on a Pokémon that would be Knocked Out.”

Since it doesn't say "For each Energy" or "Each time you attach Energy", does this mean you can attach multiple Energy to a Pokémon and it will only take 2 damage counters? Or should each Energy attachment be considered a separate activation of the ability, triggering the damage each time?

05


r/GuildWars•

it looks like the cheappunk site is down, at least for now... can anyone recommend another cheap place for new players to buy the game?

18

r/RPGdesign•

I've seen plenty of systems that reward you for giving your character negative traits, usually by granting additional points for character creation. What I haven't seen is an effective rule to prevent players loading up on negative traits with overlapping effects that can be bypassed by avoiding ever triggering them. The key example I'm thinking of is Social traits: those that impact your relations with NPCs (or perhaps other players). An ugly, smelly, obnoxious, foreign, mute, and generally unlikeable character would get a lot of extra points to compensate, but they needn't suffer any drawbacks, so long as another character acts as the "face" of the party.

As a player, my instinct isn't re

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