MoonTrooper258
u/MoonTrooper258
Other items are processed fine, but just limestone won't output any product (trying to get copper).
Just started playing again, and I'm having an issue with look controls. I can't use my mouse to look at all, nor can I map the binds to my mouse (I select a look axis and move my mouse to bind it, but nothing happens).
I'm using a Maxxstick analog stick for movement on my keyboard, and it works fine for other games, but for No Man's Sky, it refuses to register my mouse as a control surface. The look controls are bound to RS, but because I'm only using the stick for movement, there is no RS.
Been trying to get back into Elite since yesterday, but the usual is keeping me from playing the game; the binds. I've been looking through forums and files for about 6 hours now with no luck. I've had a binds profile I would copy and use for every update, but it isn't working for this update. Even loading {Control Pad Default} won't work.
I hear this could be a clash between Steam and Frontier, where the game no longer recognises my controller. All the binds in {Control Pad Default} are correct, but no input from my USB-connected Xbox Elite Series 2 controller is being picked up. The only way for it to work is if I change a bind with my controller, then just that one bind will register.
I
Guess I didn't look well enough at the stop sign. Crossing the street, I noticed the car coming and thought "They see me, right? They're getting awfully close and not slowing down....".
No major injuries. Just a couple sore spots and a bit of blood from my jacket twisting. My poor scooter though.... I've kept it basically scratchless and in too condition for 3 years of frequent use. A little banged up, but at least it still works.
... On a completely unrelated note, anyone looking to buy a scratched-up E-scooter for $100.00?
I'm working with complex angles with hinges built upon hinges, but am getting frusterated beause every angle is being based off of the hinge it's built upon. I just want all angles to follow the relative plane of the viewport so I don't have to calculate and divide by every hinge used to achieve a level angle.
In short, I want to be able to set an angled hinge so that the position it's in is the new 0.
My home and ore overlays are bugging out. For the home, I can't see it until I attempt to edit it, but even then it flickers between being visible and not. For the ores (subterranian deposits) I can't see them at all despite selecting either my scanner nor drill.
I have many mods installed (naturally), and was wondering if anyone has the same issue, or can at least help me narrow down on what's causing the problem.




