
Mozared
u/Mozared

Hey folks!
Not quite a new player - put about 100 hours in the game - but nonetheless one that plays lower difficulties (nothing above Viceroy) at a calm pace.
Recently I've been thinking that it would be nice if there was an easy way to... 'consolidate' basic information. For example: right now I'm thinking of starting a game in the Coral Forest, and while I can see the resources of said zone in the Summary and can look up production chains, I kind of miss 'rule of thumb' information along the lines of how 'Lizards are naturally at home in Marshlands due to their aptitude for gathering'. Or "Lizards and Foxes both want Pickled Goods, Skewers and Boots so the Trapper's Camp - which can get
That's it. That's the post.
Every since the start of Season 4 the amount of Posts and Comments aiming to police others' tone-policing has noticably increased.
Can we please not let this sub become another echo chamber of toxic tone policing and tone policing?
Hey guys!
With the new Ogryn talent tree up on Darktide, I have been doing some preliminary brewing and figured I would share what I have so far. I play all difficulties, including H40 and have several hundred hours played on Ogryn, for those who care about credentials. Please keep in mind that we're theorycrafting here, so it could well turn out anything we come up with ends up being horrible - it's impossible to tell without testing. But things are looking very good.
I will start with what I'm most knowledgeable about.
Here is a rendition of my current build in the new system, tanky shield Ogryn.
PSA: Command & Conquer has never been this cheap, it's a great time to pick it up!
store.steampowered.com/bundle/39394/Command__...Hey Pathfinders!
I recently made a post on r/DMAcademy but didn't get a whole lot of replies, so I am trying again here with a similar question.
I'm currently brainstorming my next campaign, and what I am looking for - either as inspiration or to straight up use - are PF2E Adventure Paths (or system-agnostic modules or supplements) that are focused around 'exploration'. Something that could work with/for a hexcrawler style "explore a new continent/world" type of campaign. Tips or experiences with these types of campaigns are also welcome.
Anyone here have anything of the sort? If n
Hey guys!
I currently find myself in that 'brainstorm space' where I have a bit of an idea what kind of campaign I'd like to run next for my group, but am still nailing down a lot of floating concepts and ideas. And I could use some outside opinions to help.
One thing I am fairly set on is that I want the campaign to be focused around exploration, with there being some sort of 'home base' for the players to return to (for which I want to use something like MCDM's Stronghold rules). Think something loosely West Marches-themed, where I'd like to have a grid map for players that they'll uncover as they go along and build up their stronghold. I specifically want it to be **less about t
My party just found Cragmaw Castle, entered through the secret door, and through good rolls figured out King Grol was arguing with someone (the Shapeshifter) in his room. Rather than ambush him or fight him - as would be the obvious option - they tried something I will dub... 'interesting'.
The group cast invisibility on their Warlock, then tied up the hands of their Barbarian to make them look like a prisoner, and then had their Bard (a monstrous race character) barge into the room, claiming to have been hired by Klarg ages ago to capture adventurers. Through a series of good persuasion checks, Grol bought the whole story and now believes the Bard is there to serve him.
The end result is
Sorry in advance for the long post!
I recently started running Phandelver & Below for a group of 4 brand new players. At the moment we're still firmly in the LMOP section, though: the players love RP so their progress is slow, and so far they've cleared out the Goblin cave, hung out in Phandelver, cleared out Tresendar manner, cut a deal with Glasstaff, and let him go - to Sildar's dismay.
They have also gone to visit the Banshee in Konyberry at Sister Garaele's request, and are slated to visit Old Owl Well and the ruins of Wyvern Tor to clear out the raiders there next session.
Things are mostly going fine... however, I'd like to take an extra step and tie the backstories of my PC's into
So for those who missed it, as part of the Pro Tour Amsterdam yesterday, Flesh and Blood lead designer Bryan Gottlieb held his Keynote Speech about the future of the game.
In this speech, Brian revealed some data and some new cards which are already posted in different threads on this sub, but he also said a few other things I specifically want to focus on:
- 06:22 - "*We know we have one region of Rathe we're returning to this year: Rosetta, of course, heading back to Aria. That's not the only return we're going to make over the course of these next couple sets. That's wha


