
NotAPixel
u/NotAPixel

I returned after a longer break and enjoyed the classic IA storyline (best storyline off all 8 :D). I moved as usual to my ship to continue to Revan expansion, as I do not enjoy Illum and the Hutt expansion at all, but there was no starting quest. Then I discovered eras and that they have to be completed in order...
So, do I get it right, that I have to level through all the content I do not like, although it was allowed to skip this content in the past? Or do I miss something?
Why the hell is this stupid restriction needed? There is (or at least was) way more content then needed to level to the cap...
Its kinda tempting to cancel the sub again :-/
!Sooo I joined the Old Camp and played into chapter 4 without any big problems, but then Gomez locks the inner ring. By this time I already knew the "secret" entrance. So I went in, saw Syras last quest and finished it.!<
!Sadly, all the guys in there somehow died in progress...!<
!I ported out, finished the innos temple quest, talked to xardas and earned enough points for my missing 2h fighting skill... but now everyone in the old camp attacks me on sight. Even in the outer ring. So, I can not train there. The other 2 teachers I know are Lee and Cor Angar. But they will not train me. Is there an other way or am I stuck with scars 1h until the end? Its not like I need this 2h, but it w
The season is over! Just accept it. Simply embrace the fact that there will only be new episodes on Christmas, valentines day, my birthday and halloween. And at some point in summer. Because reasons.
Going on a break after 301h. It was a great journey. It started in scraps and it ended here:
reddit.com/gallery/1oetewdDICE reduces the tickets? Community protests. DICE reverts the changes in the shortest amount of time. I am a vet since BF2 and BF2042 is the only BF on PC I skipped. And maybe I am simply to old to remember, but there was never this reactivity to community requests.
ESP after BF5s TTK mess, where DICE in fact did the exact opposite of communities requests I sorta gave up on comms to the devs. Thanks for proving me wrong DICE.
Add all feedback they registered and are about to add, I am kinda optimistic about the future of this game.
No really, I love Paracel, Peaks, Metro, Locker, Seine, Transmission, A..(whatever) Harbour and all, but I would take new maps before all of them, just to potentially have an other memorable addition in this list.
... actually not hot at all...
When the clock runs out and one side still did not gave up, it is usually a sign that they are having fun, or hope to win... or both. But then you end this all. Leave the points at 1000. Add another 15 minutes on the timer instead please. This is the way.
Just to write down humble subjective view on BF6 and its start:
I will add only my most important points.
The Positive:
- I am surprised, how well open weapon system works for me. I was against it at first, but well here we are, I like it.
- Gunplay feels in general really nice.
- Nice degree of levolution. Not BFBC2 level but still a lot of level destruction.
- The Chaos... I play mostly conquest, everything burns, explodes and no one knows whats going on.
- I actually like most of the conquest maps.
The Mixed:
- The Chaos... Like in positive stated: Its fun BUT I hope it will change to more focused play when the folks learns the maps.
- The soldiers: No more action heroes! Great
The adrenaline challenge for the assault was also pain, but it was at least good to build some muscle memory for the adrenaline.
But what the hell is the intent of this? To teach how NOT to play? Even on bipod hip-fire is a no go. Why should I ever go for it?!
Please DICE, give your challenges a pass. I feel bad and useless when I try to do stunts like this.
Hey together,
as the title describes, I wonder if it is possible to build protective hangar for an assault (and scout) thopter without pentashields.
I started a new base on a between two rocks with an road access from the top. Now, after round about 20-30k plastone pieces it starts to look somewhat nice. Everything but the two big plain pentashield "windows" of the 3x4 size at the front side.
I would love to build a landing pads like on atreides fortress, but it is not possible, thanks to the storms.
Does any building expert know, if it is possible to work around the shields? I would rebuild the entrance to the horizontal access, but it would still expose the shield front.
Thanks for yo
Hey together,
I am kinda late to the party, but enjoy this game so far a lot.
I started on a low pop server but switched to a medium as I did not see a single player in my first 15 hours. I thought med pop would be a nice compromise between "solitude" of Arrakis and being able to see a player or two in game.
It was not what I expected...
It is pretty full out there. The basin is as full with decaying buildings as a metropole after a zombie apocalypse... Its ok I guess.
But now I reached the aluminum stage and wanted to move my base in a new region around Pinnacle station or southern lower ground of it to be able to reach all the T4 ores and the crystals fast. But guess what the whole a
Just returned to ONI and got the PP Pack. I started the SO play through with PP installed completely blind. The impact in 200 cycles do not pressure me at all, the time frame is really forgiving (Im cycle 30 now with food, basic power and temporary oxygen (100+ cycles) sorted), BUT this impact gives me, first time in ONIs history, a direction. A target to work towards.
This pack breaks my normal rush to O2 sustain -> basic industry -> petro boiler / reactor for power overkill -> infinite food -> space mats and forces me to commit to a target other then always the same sustainability.
PPP helped me to realize how badly I needed this type of events in ONI. I hope to see thinks like this im

