Overthinks_Questions

u/Overthinks_Questions


r/pmp•

Yesterday I wrote a post whinging about how poorly written test questions were - I thought I'd do something more constructive this morning.

I see a lot of advice given here, and while it's good advice, it's pretty much the same in every post. Study AR, do practice questions, target >75% on SH mocks, mindset mindset mindset. All of that is valid and good wisdom, but I have a few tricks that were absolute game changers for my study progress - and I only discovered them a couple of months before my exam. This will be particularly relevant for those with ADHD, or who simply find the videos eye-clawingly dull.

  1. Take a practice exam first, and don't study everything - I spent about 80 ho
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r/pmp•

I just got home from completing the test at a Pearson center, and hoo boy was that a nerve-wracking mess. Got a Pass with all ATs, still waiting on the PMI to update their site before I announce on LinkedIn (should I wait? Get in the comments).

My feelings on the center: no complaints. I did my CAPM a few years ago at home, and getting the testing area in compliance and showing the proctor everything was more trouble than driving to a center. Staff were professional and courteous, had no problems with the environment.

Feelings on this community - Very helpful in developing a strategy for focused study, and pointing to valuable and freely available resources. I'll write below that ultimatel

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r/Pathfinder_RPG•

I've had this idea for a highly-trained quickling assassin for a long time. Their suite of abilities leads very nicely into Unchained Rogue, and makes for something that can always attempt to repeatedly backstab PCs from stealth. This encounter is meant to be pretty mean - basically with players wandering around in a forest while they take damage and penalties from something they can't get a good look at. It will require the party to come up with some creative tactics or get lucky on a well placed Save-or-suck spell to make it through the woods without being picked apart.

I put in some Intimimancy, because I can't resist it. I wrote that damn guide for a reason!

Looking for correctio

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r/kingdomcome•

When I got to Nebakov, my hackles raised immediately. While looking around, I find Hans' shield and thought 'Oh these bastards.'

I followed the prompt to investigate the horses, and had that chat on the bushes with the old yeoman there. When the soldier came investigating, I talked him down, and then stealth killed him a son a be turned around.

At this point, I figured I'd outsmart the devs. I knew we were going to have to come back with reinforcements, but I wanted to see if it would be easier if I killed everyone there first. So I stealthed around taking out everyone in the fort, but missing the 5 or so in the section being reinforced below the cabin full of supplies. Then I met Nebakov,

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r/StrangerThings•

!As I watch Stranger Things, I'm always amazed at the way in which D&D is drawn from as source material from a narrative standpoint, and through storytelling style. While we are clearly not in a swords n' sorcery setting, there's something that feels as much like a good campaign as watching Brennan Lee Mulligan build a mysterious world's history through the events of Cloudward Ho. But as I watch this season, I can't help but believe that the characters we meet actually are DnD characters - specifically in a Psionic modern setting with no non-psychic casting.!<

!Now, I'm not saying they are actually using 5E rules in the background and actually playing this out, but the concepts of 'le

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r/FanTheories•

As I watch Stranger Things, I'm always amazed at the way in which D&D is drawn from as source material from a narrative standpoint, and through storytelling style. While we are clearly not in a swords n' sorcery setting, there's something that feels as much like a good campaign as watching Brennan Lee Mulligan build a mysterious world's history through the events of Cloudward Ho. But as I watch this season, I can't help but believe that the characters we meet actually are DnD characters - specifically in a Psionic modern setting with no non-psychic casting.

Now, I'm not saying they are actually using 5E rules in the background and actually playing this out, but the concepts of 'levelin

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r/Dimension20•

I'm watching Eyeless Crisis at Katur right now, and I don't think I've ever seen the dice just punishing the players like this. Brennan even remarks on how he can't stop rolling Nat 20s, while the players even with advantage are rolling double 2s. Barely anyone is rolling above a 5 on anything - it's just brutal.

Are there any fights even more extreme in this regard?

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r/FanTheories•

In Witcher 3, an adaptation of tge Trial of the Grasses is executed by Yenn and the witchers to transform Uma back into Avallach. Despite the completely unintended purpose they were being used for and the urgency of the situation, it was a success.

Given years to research, the tools and texts available at Kaer Morhen, and Ciri's motivation - it isn't unreasonable to think that Yenn and other members of the Lodge couldn't find a way to improve upon the Trials to make it more compatible with her physiology - or even human bodies generally.

Or, it could be a simple a having the Trials dive with a sorceress supervising and using spells to stabilize the transformation

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r/TOTK•

I enjoy difficult games. I like to feel like my character is in some danger throughout a game, even if I use all of my resources. TOTK does not really provide that, at least not for long. In the very early game, it can be frustrating getting consistently one-shot: but once you have access to something like an even once upgraded good armor (I like barbarian early game) and 8 hearts or so, you can be practically invulnerable so long as you're willing to abuse your resources. Between rocket shields, constant elemental arrows, bomb arrows, light arrows, monster parts, zonaite: I can basically always decide to spend somewhat more precious resources and almost instantly kill anything I come across

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r/StardewValley•

Hello everyone,

One of the perfection tasks that drives me craziest is building friendships. Most of the time I default to giving everyone tree fruit/gems and waiting it out, but Loved Gifts can get you there with everyone in a single year. Unfortunately, figuring out a convenient workflow for all of the various Loved gifts, remembering who likes what, and managing inventory are painful. I'm making the following guide to break down the numbers, and to be a convenient reference for myself and (hopefully) others.

This will likely be a bit disorganized and rambling on first draft. I'll refine over time and take feedback.

Core Concept:

Giving a villager two loved gifts and talking with t

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