PeaceOut_TimeOut

u/PeaceOut_TimeOut


r/modernwarfare4β€’

In modern online shooters, Collider Rollback (or Hitbox Rollback) is a server-side netcode mechanic designed for lag compensation. The server maintains a historical buffer of player positions and hitboxes. When a player fires, the server uses their latency timestamp to rewind the game state backward in time, verifying whether the crosshair was aligned with the target at the moment of the trigger pull. While this allows shots to register cleanly over higher pings, it frequently causes lower-latency players to take damage after they have already moved behind solid cover on their local display.

The Algorithmic Concern: Dynamic Rollback Windows

From a software architecture standpoint,

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r/modernwarfare4β€’

I've been keeping tabs with the PlayStation Store in several regions to determine how well MW4 is among players. I've gotten rankings of pre-orders before the beta (2 days) and now an update of those ranks once people played the beta. MW4 is trending down in pre-order popularity. It doesn't say if people will keep or cancel existing pre-orders though.

πŸ“‰ MW4 PlayStation Pre-Order Rank Changes (Worst to Best Performance)

πŸ”» Austria: #4 βž” #24 (-20)

πŸ”» Argentina: #7 βž” #22 (-15)

πŸ”» Taiwan: #14 βž” #22 (-8)

πŸ”» Japan: #9 βž” #17 (-8)

πŸ”» UK: #5 βž” #11 (-6)

πŸ”» Singapore: #14 βž” #19 (-5)

πŸ”» South Korea: #8 βž” #12 (-4)

πŸ”» USA: #5 βž” #9 (-4)

πŸ”» **Canada

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r/modernwarfare4β€’

The PlayStation Store pre-order rankings for Call of Duty: Modern Warfare 4 across 18 regional storefronts. Here is where MW4 currently ranks in each store's pre-order section:

  • Belgium: Rank #3
  • France: Rank #4
  • USA: Rank #4
  • UK: Rank #5
  • South America (Regional): Rank #6
  • Canada (English Store): Rank #7
  • Canada (French Store): Rank #7
  • Argentina: Rank #7
  • Australia: Rank #8
  • Spain: Rank #8
  • Mexico: Rank #8
  • South Korea: Rank #8
  • Japan: Rank #9
  • Brazil: Rank #10
  • Hong Kong: Rank #14
  • Taiwan: Rank #14
  • Singapore: Rank #14

*Source: Verified PlayStation Store regional top-seller and pre-order tracking data

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r/Battlefield6β€’

Like many of you, BF6 started crashing constantly right after the 1.1.2.0_ update. The night before the patch I was playing several matches back-to-back with zero issues; after the update the game became basically unplayable – crashes on launch, crashes mid-match, crashes in menus… you name it.

I spent days trying every common fix I could find across Reddit, X, EA forums, etc. None of them helped at all.

What I tried that DIDN’T work:

  • Fresh GPU drivers
  • BIOS update
  • Disabling/re-enabling TPM 2.0
  • Disabling XMP
  • Deleting the Eastwood folder
  • Verifying/repairing all game files
  • Clearing Steam download/cache
  • Changing PCI Express power management settings
  • Repairing EAApp Anti
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r/pchelpβ€’

I've been testing VRS on BO6 benchmarking tool and notice when I enable VSR, restart BO6 and benchmark I can see well over 20% cpu usage with gpu around 70%. But I do notice higher FPS.

If I disable VSR, restart BO6 and benchmark I get lower FPS but my GPU usage is over 95% or so.

As far as I know AMD's Radeon Team doesn't have their "own" version of VSR and all the information I've found on VSR seems to come from Nvidia. This is suppose to be a feature on the GPU but it appears on my setup it's on the CPU.

Should I just disable VSR because I don't have the correct GPU for it?

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r/blackops6β€’

I don't like how hard this game was in the beta. It was like my bullets worked in one match and became marshmallows the next 5 matches. Then on the 6 match bullets were fine again. And, I tried on someone else's account to verify it wasn't just me. With all this talk about SBMM I thought I was targeted.

But this seems to be a problem with a lot of people from what I've read. It's not just bullets that are the problem. I can't hear slides, footsteps and other audio that I am suppose to hear. It's as if the priority was lowered because it's comes through as long as it's very quite. But as soon as other sounds in the map are playing footsteps, slides, etc are non existent from opponent

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r/WootingKBβ€’

I have to ask if a hall effect controller ever came up as a future project? Something that allows you to control the thumb stick and buttons for: SOCD, Rapid Rigger, Rappy Snappy, etc.

I can't say which design is better between xbox or ps5. But the idea of one and the ability to gradually adjust the hall effect controls other be concerned about stick drift is saying a lot IMO.

'

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r/WootingKBβ€’
  1. I wanted to know if it's possible to replace a few lekker switches with raptor switches on wooting keyboard?

  2. I found out that the Raptor switches have a stronger magnet. However I do not know if it is of any benefit for competitive FPS gaming online. So I have to ask if anybody knows before even trying to attempt this?

For example will Raptor switches work better for rapid trigger, rappy tappy, etc?

  1. And does anyone know if the Raptor switches I'll put enough lumens to illuminate the key if you replace the red top with a clear top?
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