PopularBug5

u/PopularBug5


r/KotakuInAction•

I watched a longplay video of Tales of Kenzera and....wow. I think I can see why this game severely undersold.

Mismatch of gameplay and artistic design.

I get it. This game tries to be a metroid / Castlevania. So for reference I went back to actually watching Castlevania for NES, compared it back to Zau. Yes, NES's extreme technical limitation was a factor, but i can see that the developers deliberately went for a gritty, dark, gothic atmosphere to go with the gameplay, and it matches the theme of the game. ToK tried to be colorful for the sake of being colorful, for the lack of a better term. Hugely bright colors, and the huge amounts of the use of the purple color, as if they are

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r/KotakuInAction•

I just looked at gameplay and music of the game Ixion, and this reminds me of other games like Stellaris, Frostpunk, Factorio. They all have the same defining factor of a deeply innovative gameplay, deep attention to detail, labor of love, and no 'playing it safe' woke shit. Yet, woke shit is everywhere in RPGs, open worlds and looter shooters. Apart from the massive budgets necessary to develop these games, I wonder why?

11

r/victoria3•

I was expecting to get the Shogunate treatment when I attempted a run using Burma. I managed to pull off a very rapid development for Burma using a manufacturing-focused approach, building factories instead of farms and then exporting luxury goods instead of cheap raw materials to the great powers.

And one by one these big guys guaranteed my independence, even after some point requesting defensive alliance once I built up my military too. Then they proceeded to exploit and war the fuck out of nations that stayed backward and dysfunctional like Qing or the African nations.

I wonder if this is hard-coded in the AI somehow, or maybe logically and historically the great powers will protect a

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r/victoria3•

This often happens in my games when I follow the meta. Intelligentsia, gone, landowners, gone, clergy, gone. In spite of doing the absolute minimum in initiating reforms, eventually agitators bumped up movements to high/critical level leading me to go, eh, might as well enact them. Reforms are actually painless at that point.

All I did was go for a top-down style development of focusing on manufacturies, only building farms when I need more goods to feed into those factories or if it's a cash crop like wine when I get the automated irrigation and steel railways tech.

France was a noob trap. Speedrushing reforms led to extremely painful revolts and civil wars, and GPs rushing in to interf

14

r/victoria3•

Is it just me, or that the game really is meant to be played mainly with the Great Powers. I did a run with Columbia. Technically I could play the whole game. It progressed, with literacy catching up super fast due to me using the qualification edict on every single province, but man....construction-maxxing this poor nation takes forever. Plus the tech was still slow in spite of the high literacy I gained from edicts + education laws.

Versus playing as GB when I can spam universities from the very beginning then turbo researched steel construction and then construction maxxed with extremely high research outputs...

I feel like this game is meant t be played using the Great Powers with the

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r/victoria3•

So I tried out Great Britain and it has a peculiar starting condition. In spite of being a modernized nation at start, it had a ton of authority. If I release every province as vassal except just Scotland, Wales and England I have enough authority to put increased qualification edict in every province....which frees up the need to enact public education as I can just enact private education instead. But wait, why stop there, I might as well enact private healthcare too, then go oligarchy. My power bloc has mandates to actually max research, so I don't have to depend on tech spreads that much, so I might as well not go for protected speech and go for secret police....wait, it also synergizes

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r/victoria3•

I may still be wrong but here are my observations:

1- The often scapegoated Landowners are NOT evil. Nor are the laws that are often there at start. Landowners derive wealth from farmland taxes and are only second to capitalists in contributing to private construction. They are also the second biggest consumer of goods and are the prime source of graduation to other professions when you start off as a low SOL, low qualification nation.

Yes, you CAN keep the Landowners permanently through the whole game. In fact they contribute more to SOL and private construction than farmers on a pop by pop basis, which is why the most progressive agriculture law, Commercialized Agriculture, still gets y

11630


r/gachagaming•

Some gacha games have an incentive to make content creators say all the good stuff about the game

https://wutheringwaves.kurogames.com/p/creators-recruiting/en.html

But I personally played it and my impression is.....meh. The gameplay is fine, but the story elements just killed it for me. they decided to emulate the same old 'Genshin' recipe of slow, unskippable dialogue for the main quests, where pressing space bar right away doesn't help because every single dialogue is mixed with slow animations, and every three or four dialogue is mixed with forced 1-2 choices that the player needs to click that bear ZERO consequences to the story which diminishes the willingness for the player to be

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