I watched a longplay video of Tales of Kenzera and....wow. I think I can see why this game severely undersold.
Mismatch of gameplay and artistic design.
I get it. This game tries to be a metroid / Castlevania. So for reference I went back to actually watching Castlevania for NES, compared it back to Zau. Yes, NES's extreme technical limitation was a factor, but i can see that the developers deliberately went for a gritty, dark, gothic atmosphere to go with the gameplay, and it matches the theme of the game. ToK tried to be colorful for the sake of being colorful, for the lack of a better term. Hugely bright colors, and the huge amounts of the use of the purple color, as if they are



