PredTV

u/PredTV


r/DarkAndDarker•

Hi, Im fairly new to this game (playing for about a month), but I've learned most of the basic stuff like clearing PvE without losing HP and PvP concept (blocking, juking, chasing, using range and melee when its needed, etc).

The thing is I'm mostly playing just the ruins and crypt with gear limit to common so I dont need to buy new gear everytime I die. I never tried high-roller because I bet I will be smashed there by anyone.

I thought maybe I can try squire royale, queued for the game and ended up alone against 3man teams. Ok so maybe arenas, but thats also for teams. I've looked for some parties created in game, but for europe I've found only PvE games where I am not interested in.

So

724

r/Marathon•

I'd love to see a queue with a loadout value limit.

Imagine the cap is 5,000. Now you actually have to make meaningful choices. Do you bring one strong weapon or two? A pistol and a sniper? A blue shield with cores and meds, or a purple shield that forces you to sacrifice other gear because you've hit the limit?

It would make building your loadout much more creative instead of everyone running the same expensive meta. We'd probably see far fewer bubble shields (if any), matches would feel fairer since everyone is limited by the same value budget.

013

r/Marathon•

How do you deal with Outpost?

:M2026:Marathon (2026) Discussion

My main issue with Outpost is that I basically have zero real knowledge of the map beyond what I’ve seen on YouTube. Whenever I queue there with my friends (levels 40, 25, and 15), we get completely wiped by players who clearly know the map inside out — not to mention they’re fully geared with grenades and blue/pink shields.

The problem is that to even get blue shields, I need pink salvage from Outpost, but extracting safely feels nearly impossible. On top of that, Rooks spawn constantly and often have gear equal to or better than ours, which makes things even harder.

So I’m stuck in this loop where I need better gear to progress, but to get that gear I have to play Outpost — where we keep

345

r/Marathon•

I didn’t know that- it was my first time in Codex because of the maintenance. Apparently, a blue shield with a blue sniper rifle was waiting for me for lvl 30 along with other stuff for lower levels. I couldn’t find anything about this in any YouTube guides or tips and tricks. Thought it might be useful for someone else.

07

r/ArcRaiders•

... is to kill raiders.

Currently to get mats for venator 4 or renegate 4 takes way too much time. It is much simpler and faster to just get it from other raiders.

Here is how you do it:

Reset to full PvE lobbies: Enter game 10 times and surrender. It takes roughly 15mins.

Then simply enter the game with good weapons, preferably venator 4. Just find few raiders and pop em quickly, they won't fight. Most of them just rushing to red spots without a gun, carelessly like it was not PvP game after all. Most of them will have level 4 weapons that you can take. Be carefull as many of them will try to team up so try not to kill them when they are close to each other. And screw Matriarch or Queen

030

r/ArcRaiders•

Killing a Big ARC with a Wolfpack is way too easy — you just throw two of them and Bastion / Bombardier / Leaper / Rocketeer don’t stand a chance.

Taking down a Big ARC using only weapons, smaller grenades, or a deadmine feels much more tactical and fun. Hitting critical weak spots, using cover, waiting for the right moment — that kind of gameplay is far more engaging than tossing two homing-missile grenades you can’t realistically miss with.

The problem is that once you upgrade your workshops, Big ARCs don’t really offer anything worthwhile. After killing one or two, there’s no real reason to keep hunting them unless you decide to reset. Everything they drop can already be found in ARC co

017

r/ArcRaiders•

Hi, so I'm about to respec all my skill points to PvP build, but I've read some posts where people claim that some skills are bugged or just not worth going to. I thought that going full mobility is the way, but apparently conditioning is very important.

Are there any meta builds for current patch / season?

Do anyone know what skill points are worthless or bugged? For example I read somewhere that there is no point of going looter's luck 5/5, while 3/5 should be enough. Also skill slip and slide where you can slide further and faster I read that it is the same on every level- Is that still the case?

Would appreciate any info that would help me build decent build that works :)

04

r/ArcRaiders•

Full PvE lobbies are just boring and feel unfair. Basically right after you spawn you just rush to the nearest red area and loot everything as fast as you can because swarm of raiders will come any minute to loot literally everything.

You dont need to be scared that anyone will shoot you, no need to panic when you extract. Just loot and go out, then repeat.

I'm kind of new player, started 3 weeks ago and still learning some mechanics and appreciated full friendly lobbies for a moment, but after few extractions I felt that this doesn't make any sense. Why do I have so many guns if I can kill most of them with just anvil? My stash is full because Im not dying to the raiders. Im literally loo

010

r/aoe4•

I've noticed that whenever I select units using the selection box, my FPS drops slightly. Does this happen to anyone else as well? It's happening exactly when I use the selection box, FPS goes back when I select units / cancel selection box.

2811


r/Cosmoteer•

Hi guys! I'm quite new to the game but I feel like I have learned enough and started to snowball quests and I want to start all over again, but this time with mods.

I only found this topic that is most recent: https://www.reddit.com/r/Cosmoteer/comments/1gr3xcr/recommended_mods/

It says a lot of mods and what to pick, but my question would be: What mods should I add to have fair and balanced game? Are there any mods that won't break the game with some kind of ultra super weapon that will destroy everything before enemy sees me?

I was thinking on Galactic Allegiance which is most popular mod on workshop, but on

312

r/heroes3•

Sorry if there was such topic before, I've tried to look but from what I see most of the generated maps are made for PvP or fast games with easy neutral camps. I was always downloading custom maps to play with my friend against AI so I dont really have knowledge on random maps. Is there any recommendation on what template to play (or maybe download some custom templates that are designed for game against AI?).

what im looking for is:

  • map where AI has little advantage on player
  • without crazy resources laying around everywhere
  • neutral camps that are hard enough to think twice before you engage

appreciate for your answers :)

16

r/SpiderHeck•

I've been playing wave survival with friends since the game came out. We're striving to reach the highest possible wave, but we've only tried the 2nd difficulty level so far, which grants the "Objectification" perk (attach to enemies), and introduces dangerous enemies right from the start.

The 2nd difficulty level is truly rewarding; it provides a perk and increases the game's difficulty. However, the subsequent difficulty levels make the game more challenging by penalizing players - removing selectable cards, reducing ammo, etc. I believe it would be beneficial to rework these difficulty levels to introduce a more balanced risk-and-reward system.

For instance:

  • 2nd Difficulty Level:
32


r/eternalreturn•

I found this game few days ago and it's been really great, but Im struggling with finding proper character guides or tier list for current patch.

Are there any sites I should check? Any tips and tricks for new players? How to build proper comp, is it tank dps and support or doesn't matter?

Any kind of information will help :)

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