I'm really happy they actually looked into this one and gave it a very, very needed buff. I hope they didn't delete this point in the new skill tree cause now it actually feels good. I frequently find herbals, traps (my favorite mechanic in the game, but also a niche one), and other goodies inside raider containers and it's actually great! Probably not worth 5 points, but at 5 points about half if not more than half of raider containers I open have something extra in it and I love those kinds of things! I've always wanted this one to work (and I wish it gave us things like mix
Prosamis
u/Prosamis
I don't know when exactly the quickuse wheel got messed up but after a certain update the quickuse wheel no longer centers your mouse into the middle of the screen when you open it which results in it being oddly unreliable to quickly pick out a quickuse item. It's extremely annoying and has gotten me killed numerous times simply because I expect to pull out a quick use item by quickly holding Q and dragging the mouse a certain direction. This is most pronounced with pulling out a smoke nade or cloak in a tense situation but also just generally with healing items. It's such a bad, frustrating bug. Please fix it
I have been playing since launch and have done every expedition (also plan on doing this last one), and I am the kind to live with and through a game's faults and instead adapt to them, but even still I found the expedition rewards increasingly odd and ill placed. At first there were so many reasons for me to depart but at this point it's just purely for stash space, upkeeping the repair buff, and for fun. Still, I kept doing it. If anything I was really happy they strayed away from stash value for rewards because that was simply miserable.
But when they announced that their update cycle is turning to 6 months per, I was absolutely dumbfounded to see expeditions not changing to match that
Cards such as Amelia, Silver Captain or Angelic Prism Priestess specify the card type they draw. Rodeo and Aether specify random different named cards of a specific type and cost they get from deck. My question is, how does that statistically work with what's in your deck?
Do these effects care about multiples? If I have a one off in a deck, am I just as likely to draw/summon it as a 3 of? Does that change for aether and rodeo since they care about different names? The details matter to me, so if you know the answer please do say!
I'm a new player (started 6 days ago, didn't play previous beta), but on my first day as I was testing mechs I found Falcon. The first time I did a maneuver (was trying him in trial) I fell in love instantly
Fast forward now and I have 60 hours of gametime and I hit Master 2 with a 82% winrate. The maneuvers are so cool. Canceling them by switching out to regen energy, maintain elevation, and switch direction is so cool. Canceling a loop into a spiral to quickly shift elevation while lock on immune is even cooler.
Didn't think this game would give me the feeling of piloting an armored core, but Falcon definitely gives me that in spades
I'm very happy
Recently an ad about fantasy map studio caught my attention as I'm a beginner fantasy writer and worldbuilder (working on a DND world) and have been looking for a non subscription based map making tool. My budget's $100 and I just want to buy something good both for a beginner like me to start out while also being something I can sink hours in and eventually make really good maps with.
Did anyone try this? Is it any good? Should I stick to something like wonderdraft? Any advice would be amazing cause I'm not finding anything online so I feel like I'm getting scammed.
Thank you so much for reading! This is my first post here so I am sorry if this is inappropriate.
And no, this isn't an ad,






