ProxyDamage
u/ProxyDamage
Hey everyone.
Been around for a while, mostly offering help in terms of gameplay design, but today I'm the one with a question... Specifically regarding packaging.
I'm in the final stages of getting my game ready for marketing and production, and while the game itself is mostly done, with mostly some balancing polishes left... That game needs to be sold, inside of a package presumibly... I don't think it would do to just give people a handfull of lose components and "you deal with that". But my areas of expertise, if you will, are writing and game design... Not packaging.
Anyways, joke's aside, short version: my game's content consists mostly of 25 poker sized cards, 6 dice, and a small
In move that's 100% bound to age like the finest unpasteurized milk: Disney making $1 billion investment in OpenAI, will allow characters on Sora AI video generator
cnbc.com/2025/12/11/disney-openai-sora-charac...Despite Randy Pitchford Saying Borderlands 4 Wont Go On Sale For "A Long Time" The Game Is Already On Sale A Month After Release
tech4gamers.com/borderlands-20-off-steam-sale/MOBA "12 years in the making" shuts down before even leaving early access, leaving players without any way of ever playing it again
store.steampowered.com/news/app/2790090/view/...“Between 15 And 20 Characters For The Launch Roster”: Invincible VS Interview - Even the indie invincible vs game is embarassing 2XKO....
thegamer.com/invincible-vs-interview-dan-eder.....Stay a while and listen!
Was working on some JP stuff in the lab, right? Working on a lvl 2 setup for full burnout on block + stun. Obviously not air tight, but you can alter it a bit and if the opponent doesn't know the gaps it can be messed up + you already have to actually block JP lvl 2. It's limited utility because the opponent can parry, but that setups up the "PC throw or bait" mini game, or they can gamble with super... but it's a proof of concept that can have some utility and can be worked on and iterated.
ANYWAYS... post stun, I was just vibing and doing a full JP cash out with my left over resources. Execution is not my forte so I'm pretty proud of how hard I've worked to mak
Oblivion Remastered and Metal Gear Solid Delta studio reportedly suffers hundreds of layoffs for focusing too much on quality
videogamer.com/news/oblivion-remastered-metal...Warning: Lots of spoilers, obviously.
I wanted to write a slightly different title, but char limit.
Anyways, I love Hades 2. I think it's a marked upgrade over Hades 1 in most areas... Except boss gameplay design.
There's genuinely an intentional or subconscious design shift in the way boss encounters are designed in Hades 2 and I'd argue the game is worse off for it. Let me explain:
Hades 1 designed most of its bosses in a very "Dark souls" style (call it whatever you want), in the sense that with few exceptions, the patterns to beat a boss in Hades 1 was: memorize the boss attacks and how to beat them, then react accordingly.
Hades 2 isn't like that. Knowing the attacks isn't that i

