I quickly whipped up this diagram after seeing reviews and comments expressing that the current controller layout was uncomfortable for VR play. The stick and general button placement in this concept is similar to the oculus touch controllers.
I think that having another full set of buttons in lieu of the D-pad (akin to the switch) would be more familiar for VR users while still being usable in games that need directional inputs. I understand that a good quality D-pad in certain genres of flat games are highly desirable, but I think this is a worthwhile compromise, given that those who want a D-pad could just pair a true gamepad to the headset.
Another adjustment I would make is move the







