Pyrocitor

u/Pyrocitor


r/spacemarines•

I'm trying to fix up an old land speeder onto the new one's oval base, the missing number I'm trying to get is the height of the thing above it's base, when mounted on it's rock/smoke plume thing.

Can someone measure from the base upwards and let me know how high the roof/spoiler is?

36

r/Warhammer40k•

I've got an old space marine landspeeder I'm interested in using now the datasheet got updated, figured I might as well match the new ones base.

I've got a 105*70mm oval base, but does it matter to try to match the hovering height of the new one too? It seems to be a bit higher than the old flight base stems would allow for, but I'm thinking if I just use the old stem on the new base it'd be annoying in terms of being way easier to hide behind stuff with the move-shoot-move.

If anyone's got a new one built could you take a photo of it with a tape measure showing the height from the table to the top of the hull?

10

r/BeybladeX•

Looking at going to my first tournament this weekend, this is how my deck is looking so far.

https://preview.redd.it/z273tmv9ontg1.jpg?width=1430&format=pjpg&auto=webp&s=cfae08bd516080c209ebb6e13aa36325ad8bec7d

Weiss Tiger 3-60 Kick

Shark Edge 9-60 Low Flat

and the obligatory rod 1-60h

This'll also be my first time using a TT stadium instead of the Hasbro one, and I'll be using string launchers. Any tips or obvious things I've missed out? I've got no access to Shark Scale.

I'm attached to the tiger but will take other combos for it, could swap the shark edge for a phoenix wing, impact drake, or tyranno beat.

10

r/BeybladeX•

Looking at going to my first tournament in the next week or two, this is how my deck is looking so far.

https://preview.redd.it/z273tmv9ontg1.jpg?width=1430&format=pjpg&auto=webp&s=cfae08bd516080c209ebb6e13aa36325ad8bec7d

Weiss Tiger 3-60 Kick

Shark Edge 9-60 Low Flat

and the obligatory rod 1-60h

This'll also be my first time using a TT stadium instead of the Hasbro one, and I'll be using string launchers. Any tips or obvious things I've missed out? I've got no access to Shark Scale.

61

r/BeybladeX•

Me and a buddy have been playing against each other for a couple of months now, one thing I've noticed is that quite regularly our beys hit each other right after launch, before even touching the stadium surface. Almost always resulting in my bey in particular getting dunked immediately into the pocket on my side.

Is mid air contact after launching normal, or is one of us launching incorrectly?

34

r/necromunda•

My friends and I are doing a Law and Misrule campaign, and I've got the Archeotech Auction racket.

As an equipment boon, while i control the Racket, one member of my gang may have a single item from the Imperial Weapons section of the Black Market for free.

Do I need to test for rarity/availablity on this item before I choose what it is? The way I see it I don't, since the rarities test is under the "visit the trading post" set of update roster, while gaining racket boons is a whole separate step from that.

Any clarification?

14

r/Warhammer40k•

My basing method for my Crimson Fists mainly relied on Armageddon Dust+Armageddon Dunes, with Agrax and then Tyrant Skull dry brushed over it.

But it's come to my attention that Dunes is now gone and Dust has been reformulated to be much more smooth.

I'm looking at alternatives from AK Interactive or Vallejo but can't really find side-by-side pics, does anyone know which of their diorama fx/texture paints would look the most similar when used with the same wash and dry brush?

01

r/Warhammer40k•

I've got a sprue of the Sternguard from leviathan, and a box of the old firstborn sternguard veterans.

Anything thematically wrong with me building both boxes as a 10-man squad using the new base size? It'd let me customise the sergeant and add the two heavy bolters without having to fiddle with the mono-pose sternguard builds. There's only the TACTICUS sternguard datasheet anyway so there's no rules confusion.

Visually they're already a mix of armour marks. And lorewise I think it fits with the Crimson Fists with them having a larger veteran company than normal, as well as the image I've got of primaris veterans being rolled in to replenish existing units, and wounded veterans being

10


I've got two squads here. Is there any reason not to build every one of the special options? Any real benefit in keeping the shotgun over the axe/chainfist? I'll try to magnetise the heavy gunner options but I really don't like magnets on guard-sized infantry that much.

1416