QualitySupport

u/QualitySupport


r/leagueoflegends•

Janna has always had a high win-rate, as a recent frontpage thread mentioned, which is true. There were even phases where she benefited a shit ton from the meta, like the season 7 Ardent Censer enchanter support meta. But in general, she has always had a high win-rate regardless of meta (with a rather high pick-rate). Now, what's the real reason her win-rate has been and is that high?

Imo, it's pretty straight forward.

Janna is the epitome of a safe champion. She forces you to play calmly, passively. Please, read this out - I'm not talking about her current laning phase, I'm well aware of the lvl 1 W making her a lane bully in some matchups. I'm also not talking about the "just stand behin

4.1K835

r/leagueoflegends•

Resolve: Aftershock, Guardian (Grasp is very rare)

Sorcery: Arcane Comet and Summon Aery (Phase Rush on Aurelion Sol)

Inspiration: Kleptomancy, Unsealed Spellbook and Glacial Augment (on Tahm Kench, but rather rare)

Precision: Fleet Footwork, Press the Attack and Lethal Tempo (both rather rare on champs like Jax jungle or Kalista)

Domination: if anything, then Electrocute and only on Jarvan IV

Where is the love for Dark Harvest and/or Predator?

1214

r/leagueoflegends•

Hey guys, this post is (for once) not a rant but a few explications as to why Zoe's E works in interaction with cleanse effects and Morgana's Black Shield. I am not trying to convince people of whether Zoe and/or her E is broken or not, but rather clearing up a few misconceptions while showing different approaches as to how Zoe's E could have been coded.


Before we get into the specific details, a few general reminders:

  • A debuff is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a buff. Among other things, debuffs can directly lower a unit's statistics, cause damage over time or be trigge
5021


r/leagueoflegends•

Basically the title. I'd love to see the stats from all the keystones in the game post-game (bonus damage and shielding from Aery, gold income from Kleptomancy etc.). It helps to put things into perspective and keep track of how efficient each keystone was during a game. I oftentimes forget checking them when we're about to win (jk, I also lose sometimes).

Would be a neat feature to be added to the client. If this already exists and somebody could point it out for me, then I am sorry.

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