QualitySupport
u/QualitySupport
Why does the LCS champion select screen look like something my 4 year old niece has designed in MS Paint?
imgur.com/a/iYkwMzbJanna has always had a high win-rate, as a recent frontpage thread mentioned, which is true. There were even phases where she benefited a shit ton from the meta, like the season 7 Ardent Censer enchanter support meta. But in general, she has always had a high win-rate regardless of meta (with a rather high pick-rate). Now, what's the real reason her win-rate has been and is that high?
Imo, it's pretty straight forward.
Janna is the epitome of a safe champion. She forces you to play calmly, passively. Please, read this out - I'm not talking about her current laning phase, I'm well aware of the lvl 1 W making her a lane bully in some matchups. I'm also not talking about the "just stand behin
Resolve: Aftershock, Guardian (Grasp is very rare)
Sorcery: Arcane Comet and Summon Aery (Phase Rush on Aurelion Sol)
Inspiration: Kleptomancy, Unsealed Spellbook and Glacial Augment (on Tahm Kench, but rather rare)
Precision: Fleet Footwork, Press the Attack and Lethal Tempo (both rather rare on champs like Jax jungle or Kalista)
Domination: if anything, then Electrocute and only on Jarvan IV
Where is the love for Dark Harvest and/or Predator?
Hey guys, this post is (for once) not a rant but a few explications as to why Zoe's E works in interaction with cleanse effects and Morgana's Black Shield. I am not trying to convince people of whether Zoe and/or her E is broken or not, but rather clearing up a few misconceptions while showing different approaches as to how Zoe's E could have been coded.
Before we get into the specific details, a few general reminders:
- A debuff is any status effect given to a champion, minion or monster that negatively impacts their combat performance in some way. The inverse is called a buff. Among other things, debuffs can directly lower a unit's statistics, cause damage over time or be trigge
As in people having higher odds to get more expensive skins as opposed to the old OE system.
Basically the title. I'd love to see the stats from all the keystones in the game post-game (bonus damage and shielding from Aery, gold income from Kleptomancy etc.). It helps to put things into perspective and keep track of how efficient each keystone was during a game. I oftentimes forget checking them when we're about to win (jk, I also lose sometimes).
Would be a neat feature to be added to the client. If this already exists and somebody could point it out for me, then I am sorry.