RTLShadow

u/RTLShadow






r/OpenInvites•

Hi everyone,

I’ve had my *arr stack set up for a couple weeks now and it’s been great— but I’m running into a lot of broken/missing downloads.

Unfortunately I’ve not got much to offer, but I do have 1Gbps/down and up and try to seed to at least 2.0 ratio, if not higher.

If anyone’s got invite(s) to private trackers I would greatly appreciate it! Wish I had something else to provide but gotta start somewhere I guess.

Thanks

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r/OpenInvites•

I’ve got my usenet config set up with some good paid indexers (nzbgeek, nzbfinder, althub), now looking to supplement on the torrent side of things. Much appreciation in advance!

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r/CreditCards•

I know you can reallocate credit limits between cards if they are from the same bank. But— how about if the one you want to transfer from is not your card, but one you are an authorized user on?

Essentially, I’m wanting to apply for a 0% APR balance transfer card, but I’m worried about getting a low credit limit. My dad has me as an AU on a Chase card with a 27k limit— would be nice if he could reallocate some of that to my new balance transfer card if I get approved for a lower limit.

Anyone have experience with this?

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r/unrealengine•

Hello,

I'm experiencing an issue I haven't dealt with before. Every time I rebuild my game project (Ctrl+Shift+B) in Visual Studio 2019, it rebuilds the RuntimeMeshComponent plugin I am using as well: https://imgur.com/a/azIMjKF

This is irritating to me because not only does it increase what should be a <10s compile time to 40-120s, but it also fills up the Binaries/Win64 folder of the plugin with pdb/dlls. This _only_ happens in the DevelopmentEditor build configuration, and not DebugGameEditor. I would use the latter and call it solved, but then hot-reloading doesn't work for me.

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Anyone ever experienced something like this? I tried makin

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