I’m recovering from surgery and trying to get back into playing. Not ready for real games yet, haven’t worked back to full running, but I’d love to start something low stress/obligation. If anyone’s playing chill pickup games or practices and open to me participating for a bit please let me know. Happy to pitch BP even.
RandomEffector
u/RandomEffector
I've got a rigid body sim that is working pretty well, other than one critical and weird issue: the rigid body shapes are not in the same place as the geometry.
The scene setup is this:
- A particle system is blasting upward like a volcano
- A cloner is using the particle group to place its clones
- Mix animation is being used to turn over control from the particle system to RBD system once they climb past a certain point
There are 2500 clones. The collisions themselves are accurate enough (minus a few clones getting stuck on each other), but the collision mesh is always offset a fixed distance from each clone. It doesn't seem to be temporal (the distance is always the same), and all t
I've got a little design problem I've been struggling with for a while, and recently I recalled how Daggerheart handles damage/thresholds and realized that being able to have a broader range of values/modifiers but then also re-map that down to a very small range of values would probably solve my problem.
However, I have not PLAYED Daggerheart. If you have... how does this one mechanic feel? Is it clunky in actual use? (a comparative example: I love the Resistance system from Heart, Spire, etc on paper... but in actual play I found the need to process every source of harm through multiple rolls to be too clunky to be enjoyable)
As an aside, this is also my first time really peeling into
Lots and lots of games exist in pagan or animist worlds, where the gods and spirits are real, active, and expect the devotion and duty of the characters to varying degrees. Most of these games then fail to deliver on that concept, or even engage with it beyond mentions in the lore, leaving it wholly to the GM and players to bring to the table.
For the modern secular brain, polytheism can definitely be a foreign concept to engage with, and it's an area that I think the fruitful void typically fails to bear fruit. So, I think mechanically engaging with it is probably wise. What are some games you feel have successfully done it?
I first caught wind of Stonetop about two years ago, and have been running a campaign mostly since then. It's been in actual development for years longer than that, and we've had an amazing time playing it over 40+ sessions already.
What is it and why is it so good?
Non-traditional iron ages hearth fantasy about being the protectors and champions of a tiny town called (you won't believe this) Stonetop. It's a PbtA game that derived directly from Dungeon World, but the Welsh-inspired folkloric setting is deep and vast... in my own campaign we have still never explored even 1/4 of the ancient legends or distant (by foot) lands in the setting material. As you might expect from a PbtA
The Cannibal Halfling Gaming blog took a look into Hasbro’s recently released annual earnings, and did a hearty comparison across the industry, dividing everything into five tiers. It’s safe to assume that the bottom tier is the one most folks here should be concern with (although I wish everyone luck in moving up if that’s what you seek!)
https://cannibalhalflinggaming.com/2026/02/11/five-tiers-of-rpg-publishing/
It’s a kind of grim outlook overall, if you’re thinking this is a lucrative career or just want to break into Hasbro’s grip on wallets. Even if you're moderately successful, this is pretty much managea
A really _outstanding_ post here by Clayton Notestine of Explorers Design, worth reading and digesting in its entirety.
In the interest of brevity, since there have been a lot of posts about skill lists I’ve seen lately, one excerpt:
——-
Back in the day, skill rolls were a lot less common in games like D&D, especially compared to its modern iterations (3rd, 4th, and beyond). In the absence of those skills, it was more common for players to try and overcome challenges by narrating their actions. When more skills were added to the game (and later expanded on), they pasted over and disincentivize this kind of game play. In AD&D, the thief's trap skills, for example, effectively cooled oth
I’ve been playing the game since there were 2 divisions. Now there are 57. I’m just curious about the experience for new players: how do you pick divisions? Do you find it overwhelming? What resources do you go to for help?
I’ve been estranged from my mom for about fifteen years. Yesterday, I got a call from a hospital, and long story short they expect her to have days (or less) to live, with lung cancer, pneumonia, and a heart defect. She asked to be DNR and put on comfort care only. I was able to speak to her briefly, which was super difficult but I’m very glad I did. She got to learn that she has a granddaughter. Now she’s on so much morphine that it’s likely the last conversation.
I’ve spoken with several nurses. They’ve said to expect a call from the social worker, but that hasn’t happened yet. Meanwhile various hospices have started contacted me, and I have no idea what to tell them. I want to talk to th
I'll have to deal with this in the morning, but tonight when going to the car it behaved very strangely then died completely soon after. The startup tone would play and once or twice it played through part of the wavy startup animation. An icon or two would show briefly on the display (the immobilizer indicator, I think), nothing else, then screens would go out. A continuous ticking noise could be heard faintly somewhere behind the dash on the right hand side. Then it died to the point where the doors can't be locked and everything including the key fob is nonresponsive.
No ICCU warning. No 12V warning. Car drove fine with no warnings a few hours earlier. My first thought is still 12V but I
I understand the emphasis in TY is on balanced list-building play, and the physical models that are available in 15mm. But has anyone done a more accurate stat pass and/or included variants that Battlefront hasn't done?
On a simpler level, has anyone done a less Western-centric pass at the units and weapons, using their authentic Soviet names for instance?
I’m relatively new to the area, lapsed private pilot looking to eventually get some more hours in. Anyone got any recommendations for instructors/rentals/clubs (and hell maybe doctors and whatnot while we’re at it)
I’ll go first. I’ve got this antique cargo trunk that I’ve been hauling from place to place for years now. Well, it doesn’t fit in my new place and has been left outside gathering elemental harm for months now. I think it’s still relatively intact and probably still worth some money but it’s yours if you can move it! It’s very heavy.
9th and 9th area

