RdmdAnimation
u/RdmdAnimation
are there simple ways to make a rain, or after rain effect on a scene? or do I have to change every shader in the scene manually to make it look wet?
I remenber I once saw a video, I think it was of blender guru about adding dust, where he put a node that was about only affecting the y axis to make the dust shader effect only on top of other objetcs, is there something similiar that can be used to make a wet effect on top of objects, or atleast not make the whole object look wet?
thanks in advance
when I try to render, using the "render>render image" option, it doesnt render and I see a mesage saying "out of memory", but selecting the viewport shading in "rendered" does render normally
I searched the internet and tryed all methods and the problem persists
optimizing the scene by changing textures to 1k from 2k, deleting objetcs and duplicating them using "alt+d" instead of "shift+d"
using the "simplyfi" options in the render options, setting textures limit to 1204, max subdivision to 4, and "adaptive subdivision" off in all the objects with subdivision modifier if I am not wrong (there is lots of objects so maybe I missed some)
setting cycles to cpu instea dof gpu, wich I read its
is there a tutorial to texture a stone arch with "stone wall" texture?
when I search on google the tutorial are focused on modelling the arch, but I would like to just texture it using textures in pages like polyhaven and the like, if its posible
hi, I have been interested in making games in renpy since I read that visual novels games are among the easiest to do for people who is not adept at the coding part of game developing
I have seen that most games made in renpy are dating simulators and stuff like that, so would like to know about recomendations of other genres besides dating simulators
for examples genres like horror games, I have seem walktrough of the game doki doki literature club and I have played slay the princess, both made in renpy if I am not wrong, but are the only ones of that type that I know of
I havent played much visual novel type games so I am not that familiar with them, I think maybe the most "notorious" g
en este video de esta antropologa en youtube se menciona que los lenguajes indigenas estaban prohibidos hasta principios del siglo 20 en venezuela, aunque no he encontrado mas informacion sobre eso en internet
https://en.wikipedia.org/wiki/Populous:_The_Beginning
this is a game I played a lot as a child, been playing it again recently
since it has this "tribal" style to it I searched on google to see if there was opinions about it from a indigenous perspective, but havent found any
hi, I wonder if there is some tutorials focused on making scenes with natural lights, by natural I mean non electric lights, things like candles, torches, fireplaces and such
I cant find much tutorials like that, just basic lights tutorials
compositing tutorials too, I have done expeirmenting trying to recreate candle lights and adjusting stuff in compositing can really change a render a lot
I have seem videos and other tutorials about making renders in very high resolution using low amount of samples, and in some cases changing the resolution to a lower one to post on websites
like rendering at 6k resolution with like 500 samples, and lowering the final render to 4k, and stuff like that, and it supossedly take less time than doing a 4k render with more samples, in a video its explained that the high resolution allows the rendering engine "more information to work with" and them the image doesnt look grainy, or something like that
is this a all around usable tip or its for specific cases? the chanel of the video was aimed more at arch visualization stuff so dont know if maybe
my pc has:
Intel Core i5 10400F cpu 2.90GHz
32,0GB Dual-Channel DDR4 ram, consisting of 2 sticks 16gb each
NVIDIA GeForce GTX 1650 4gb gpu
ASUSTeK PRIME H510M-E motherboard
I have been thinking on upgrading the gpu but will need to also upgrade the PSU, since those both things are supposedly easy to upgrade by myself
but dont know if that cpu may be worth to keep, the few unreal 5 engine games I have runs bad and I hoped that a new gpu may be enough to run them at good framerates, but if the cpu is also not good enough to handle ue5 and other future games them I guess I better just get a new PC overall
I dont think I would be able to install a new cpu by myself since that seems mor





