
Reaa
u/Reaa

they didnt show any snow map in the twitch event, which means we will never see them since the battleborn wont lose any territory to some scrub tincans and pleb weebs
FOR VALHALLA
as i understand it if you win a game in any mode vs players or AI you earn war assets based on your performance, which you can then contribute into a single territory or split them evenly across all, but never lose them
...what keeps the side with the most players from winning every time?
my guess is that vikings had the most followers, probably because of the show "vikings", and their win in this beta will most likely attract even more followers thus making the problem even more apparent
assuming the attacker barely take checkpoint 2 in overtime while using all or at least a lot of ultimates
is it viable to just concede 80-90% of the way to the last checkpoint?
with the 90seconds they have left, whether the attacker or defender win a early fight, theres usually another one
but if the defender just avoid any combat, the last engagement should happen with around 45seconds left with a considerable ult advantage for the defender thus having a lead into the deciding fight (any further combat are probably just desperate high speed hero switches to keep contesting)
the way it normally goes is defender engages shortly after check2 and win, using some ultimates keeping some, atta
...dont make the mistake to think its ever gonna end
http://image.prntscr.com/image/977e89c0851f48a9afec58ca9257aa15.jpeg
so i guess we need a lipreader here (apac rogue vs lunatic post game2)
clips.twitch.tv/bananaculture/UgliestFishKapp...in a dev vid from 4.4. the devteam explained their netcode, including that the actor gets the advantage over the receiver, with the exception of defensive abilities (you have to hit on your screen, not aim in front of them to compensate for lag) for everyone with a ping of <250ms
http://image.prntscr.com/image/0b35e70c3c7e402eb3f07d5c7fee845e.jpeg
thats a screenshot from a junkrats ultimate exploding... except that it didnt kill anything because one of them killed it on their screen before it exploded
its the exact same thing with the mines, you throw a mine, let it exploded asap, see and hear the explosion, die a splitsecond later, only to see the mine still lying on the ground after

