RealNamek

u/RealNamek


r/gamedev•

I just joined a game jam recently where half the people there were just vibe coding their game. The whole point of jams was to get to know the community, hang out, have fun, work on something cool, but if you're just prompting AI to do the work for you, I'm not sure I want to be part of that type of community. I can't be the only one.

433368




r/houston•

at a hotel, went downstairs to get wings to go. paid by card and it asked for a tip. I normally just put 0 because I’m getting it to go. but I got a weird look. woops? What do you do?

42100

r/waveapps•

I made a typo with the CRA Payroll number, and when I tried to edit it, it said "You must create a new business in wave". That's absolutely ridiculous, we spend days setting our system up on Wave. Then we tried to reach out: "Chat hours have been reduced to 11am - 4pm". JFC.

I decided to go with Wave because I thought they were less predatory then Quickbooks, but given this administrative overhead, honestly I think anyone thinking of migrating to wave should just choose quickbooks instead.

1016

r/learnpython•

I’m trying to level up my Python skills by recreating classic retro game mechanics. Looking for ideas that are fun to build and teach useful patterns.

So far I’ve done:

  • Jump
  • Super jump
  • Double jump
  • Boomerang projectile
  • Icicle traps
  • Parallax backgrounds

What are some other neat mechanics I should try (platformers, shmups, RPGs, anything retro)? Bonus points if you can name the game it’s from or mention what makes it tricky/interesting to implement.

912