I've used up about 600+ crystal fuel trying to find even a single one.
Is there something I'm supposed to have done to put them into the pool of things to discover?
u/RestlessCorpse
I've used up about 600+ crystal fuel trying to find even a single one.
Is there something I'm supposed to have done to put them into the pool of things to discover?
Usually when I finish a game I really like, I tend to watch a playthrough or two to see how others are going about it. All I've been able to find are playthroughs from people who don't know anything about Stalker, and one playthrough from someone who knows a lot, but literally spends minutes at a time complaining about nitpicks of graphical errors and bugs and honestly it's a bit draining.
I wanna watch a playthrough from a Stalker vet who's playing Stalker 2 for the first time and see how they react to seeing locations and characters for the first time in over a decade.
Do traits like Inverse Bargaining (-5% price of products served), Poor Salesman (+5% chance of selling cheapest item) and Friendliness (+5% reputation with orders served) only affect that employee, or the entire tavern?
For example, I have a housekeeper with Friendliness, but he also has Poor Salesman. If those two only affect HIM, it isn't a huge deal because I only have 2 rooms at the moment, so his sales are a smaller percentage of the profit. But if his traits are also affecting the bartender and waiter, he needs to go.
So, I've been playing a few days now, since Wednesday, and I've restarted a bunch of times, which is pretty standard, I guess, learning things, trial and error and all that, but in my last run, I made it to a large town, with a second town on its way up. Both were running pretty smoothly, so I decided to pick a fight with the Baron for a territory, and got stomped. Trying to figure out why, I realized that, aside from my retinue, I was sending my soldiers out in the equivalent of wet paper sacks for armor. So I did a little introspection, looked deep down inside myself and decided I should probably import some armor. Only problem is, I was broke importing malt and meat. I took a look at what
Looking to cut down on how many times I need to run the Swamp vault for that sweet, sweet fabled humbaba meat to make into threads for armor.
I know they used to be in swamps, but I've been through every ascended version of swamps except Herbarium (for some reason I never got the Herbarium ascended cards), and all I've found are luminous spores and abalite or whatever it's called.
I have no clue where I found this. It was just in my inventory at some point, well before I got to the Watch.
Which marker tells the warehouse workers to gather materials from the ground? Because I'm gettin' real mad at them sitting on their asses in the warehouse while an entire field of hardwood logs and long sticks sit in the dirt decaying.
Update: I have put every marker except Patrol in this field. The priorities for the warehouse already had normal logs and long sticks at None, and Hardwood logs and long sticks at High, but I double checked. I have set the priorities for the woodcutter's hut for Hardwood logs and longsticks to High. No one is picking these things up. The only person that DOES pick them up, besides me, is my Carpenter when he needs one, but it's a long run for him. What the
So, I have 2 T3 workshop houses with a single crafter in each. One is Leather and Weaver, one is Metalworking and Carpentry.
Automating the first one isn't an issue, since I just have him set to fill the rack with various tools, and a single display with clothing, and when a villager or I take one, he replaces it. This workshop has its own storage with all the materials it needs to craft anything in that workshop. No issue.
The Metal/Carpentry workshop has its own storage with one side being all Hardwood, and one side being all carpentry materials (posts, beams, planks and shafts). The issue I'm having is I don't know how to automate this guy to fill those carpentry materials bins r