Rodot

u/Rodot


r/AskChemistry•

I was reminded of this Wikipedia article: https://en.wikipedia.org/wiki/Pathological_(mathematics) for weird and unintuitive things in mathematics.

What are some examples of weird or unintuitive chemical reactions that someone with a more cursory understanding of the field of chemistry would not normally expect?

One that comes to mind for me might be something like hypervalent bonding since traditionally it is expected that only outer-valence electrons participate in bonding, but I don't have a background in chemistry myself.

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I often hear discussions about certain factions being highly effective at competitive levels but are restricted to a small domain of possible list configurations. This effect also appears to lead more casual players to view these armies as weaker in casual play, as not adhering to a strict subset of model choices generally causes much lower performance. In this post, I do not intend to discuss these armies but instead look at the opposite case.

I'm wondering about factions that have the most freedom in list design and gameplay strategy when played at the competitive level. The things I'm wondering your opinions on are as follows:

  • Which armies (or detachments), at the top competitiv
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r/Socialism_101•

I've been told that there is a distinction between the two and not to confuse them but also that they are both counter-revolutionary so it's not meaningful to discuss a difference between the two. I'm very confused about what the correct interpretation of this is and would like someone to shed some light on this.

If this question is the wrong one to be asking could someone please explain why? If this question has a valid answer within Marxist or Leninist or more modern theories could someone explain these different interpretations?

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r/AnarchyChess•

Army: White

Battle size: Incursion (1000 points)

Characters:

King - Warlord: 220 points

Queen: 180 Points

Battleline:

Pawns x 4: 80 points

Pawns x 4: 80 points

Fast attack:

Bishop: 60 points

Bishop: 60 points

Elites:

Knight: 60 points

Knight: 60 points

Heavy Support:

Rook: 100 points

Rook 100 points

Do you think this is a good list? I was thinking of perhaps dropping a Rook to have another squad of pawns for screening since melee seems to be the meta this edition, but I'm afraid of just leaving 20 points hanging. Any thoughts?

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r/Anarchy101•

As in the title, are there any good readings on anarchist analysis of various anarchist systems from a game-theoretic point of view? Generally, in cooperative games, cooperation is enforced through external means rather than self-enforced while non-cooperative games describe the systems (among others) in which the rules of the games are self enforced.

To avoid confusion, cooperative and non-cooperative in this context don't necessary implicate the existence or non-existence of cooperation. Cooperative games may have competitive behavior and non-cooperative games may have cooperative behavior.

Since anarchy lacks any form of hierarchical structure enforcing cooperative rules, would this

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