RuCat

u/RuCat


r/MagicArena•

Hi, I'm a casual player who picked up the game again after not playing for several years and I'm not sure whether this is a bug or a legit interaction:

I have [Vine Mare] (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=vine%20mare) on the board and my opponent casts [Entrancing Melody] (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435506) for 6, manages to target Vine Mare, but doesn't gain control and then...Vine Mare ends up in the graveyard.

I could understand the part where you can cast the spell, but afaik hexproof should avoid it from resolving and I regain or never lose control, so why does the card move to the graveyard?

Props to my opponent for know

07

r/summonerschool•

Efficient improvement is about addressing the biggest and most impactful weakness, the "bottleneck".

Most of the time that is the aspect or skill that I really don't want to deal with. It's unfun, dull, tedious or simply way too much work. That particular skill has been in this state for a while though, it has been neglected. However, here exists the most potential to improve and that's why it's still worth the effort to work on it.


There are way too many posts on this sub about unimportant niche aspects of the game or advanced stuff when clearly the most fundamental basics aren't covered yet. Keep it simple and learn to walk before you try to run, learn to crawl before you try t

7427

r/summonerschool•

Attack range increased. ATTACK RANGE 575 ⇒ 625

This is very interesting because it aligns autoattack range with spellrange and makes combos like auto+Q smoother (Q:600 range). For any of those who remember, the range nerf killed Annie support, which was pretty popular in season 5 and now they reverted it (hype!).

Are there any Annie support players, who know how to build her and which style is best in currently most common matchups?


Spellpen route: Sorc+Oblivion?

Burst: Spellbinder, Protobelt, Luden's?

Engage: Shurelia's, Zhonya's (f in, unload-->stasis)?

Peel: Rylai's, Zeke's?

Also: Comet, Predator or Electrocute?

Rush full CDR after core or go for damage?


178101

r/summonerschool•

There are two types of players who are trying to climb, yet remain stuck:

  1. The ones that don't put enough thought and consistency into playing.
  2. The ones that overthink everything and don't play.

For the first category of players, usually just by occasionally reviewing own mistakes and playing with a small champion pool consisting of mechanically simple champions is more than enough. Reading some guides and watching some vods/replays, will also help these players.


The second category of players just needs to play the game more often, they are already informed pretty well. Many aspects of the game are actually quite easy to grasp, but require practice and a long time unti

2952

r/summonerschool•

Profile--->Summoner Search-->enter name--->Match History--->Download button

The game has to be on the current patch cycle. To make replays patch cycle proof, you can record them through the client and create a webm-file.

You can also live spectate challenger players via Profile-->Ranked-->change from Solo/Duo to Top Solo/Duo--> rightclick player with eye icon-->Spectate.

Similarly you can get to their profiles and match histories to download replays through the client.

Bonus: [this site] (http://fow.kr/champranking#5,30,cmd,p) links to high elo Korean mains, it has a lot more replays than op.gg and they are always full length.

This should be helpful for e

433

r/summonerschool•

Usually, when you analyze the replays you either turn off the fog of war completely or take on your own point of view. A great way to expose your own weaknesses and to get a better impression of the pressure you are applying to the enemy team is to view the game from your opponent's point of view, through the eyes of their laners and most importantly, their jungler.

  1. This will also make it easier to be objective about the own performance, because the memories of the game will often cause bias when reviewing from the same perspective. By switching to the opponent's point of view you engage more with their decisionmaking which tones down bias.
  2. Often, you'll find that enemies were pretty
9010

r/summonerschool•

Many players still play with perma locked camera and are hold back due to this. Locked camera in specific situations can help to perform better though. This is a mini guide on camera control. Imho, controls, setup and camera centering is a topic which isn't discussed enough because you cannot really see it in spectator mode/stream, but it has huge impact on the performance of the player.


When locked camera is bad:

  • long range skill shots like Lux ult or globals like GP ult
  • executing fast dodge patterns or randomizing your movements to disguise your intentions and avoid enemy skill shots (hard to notice details because most of the screen is moving)
  • aiming for skillshots while mo
4432

r/summonerschool•

Kills alone don't end the game and eventually, gold/exp stops to matter when 6 items slots are filled, death timers become really long and max level is reached.

The greatest value of a kill is actually not the bounty gold, it's the downtime it creates, the tactical advantage. But you need to fully use that advantage, if you content yourself with the bounty, you are missing at least one third of the full reward.


If you won a 1v1 or 2v2 in lane, shove out the wave, so that the allied minions quickly die at the enemy turret before he can return to lane. You just got 300 gold from the kill, but denying one wave to the enemy adds 150 gold he is missing, so the total gold difference is now

41

r/summonerschool•

Posted something like this already a few times as a response, but might as well make it a full post and explain things a little more, yet trying to keep it as concise as possible.

Bare in mind that this is about minmaxing improvement. Many ways lead to rome, just some are shorter.


Imho, the four cornerstones of efficient improvement are

  1. The right mentality
  2. Repetition
  3. Focus
  4. Knowledge and self-reflection

The right mentality:

Climbing should always be a long-term goal, think weeks, months and not game-to-game. This is important because in order to climb you need to become a better player and in order to become a better player you need to step

22837

r/summonerschool•

Imho good basic mapawareness is one of the most important skills for getting out of silver/gold MMR. In this elo you will be presented with lots of opportunities to get ahead of the enemy, but in order to profit, you need to realize them in the first place.


Step 1: Learn your initial clear and clear patterns in general really well.

This is crucial for champs that need to kite, focus damage and time spells well in order to not get too low early, like Shyvana for example. It's important to have this out of the way for the next steps.

Step 2: Look at the minimap while clearing.

Instead of focusing on your own champion model and glimpsing at the minimap, reverse it: only gl

10318

r/summonerschool•

I do an early invade on the enemy Raptors and Krugs while the enemy is top side (e.g. red team Shyvana vs Lee Sin starting at his red buff).

I path Red buff-->Raptors-->blue-->scuttle-->enemy Raptors-->enemy Krugs

I know he is pathing topside when I invade and hit level 4 off of big Krug.


The question is whether or not to leave the medium Krug that is there from the start alive because Krugs give less exp on the initial clear and it's 30 gold I don't really miss on my first recall. I probably won't be able to follow up invade Krugs, so might as well discard the timer - or should I clear all Krugs and plan to invade again as they respawn? Also, if I'm botside while I s

76

r/summonerschool•

Many players on this sub ask for help and stuff to improve when they already have decent winrates, more than enough to climb. Often they are already at a decent skill level with respect to their current MMR, but the lack "the grind" to move on.

Don't get me wrong, contiously searching for options to further improve and push limits is perfectly fine, but don't forget that you also need to grind it out. To climb, you need both...improving AND grinding.

1- Competitive environment

You will only get significantly better if you are playing with people that have about the same skill level, occasionally meeting players that are definately better. Only this environ

20390

r/leagueoflegends•

After the first announcement the new honor system sounded like one of the best ideas in a long time but it still has some major issues that need to be fixed:

  1. Cannot honor several teammates =======================

It should be at least two players. Just one is really unfair in a lot of cases.

Let's say the botlane duo carried really hard through great calls and duo plays. Do I now honor the support, despite the ADC dealing all the damage and doing the sick kiting, or do I honor the ADC, despite the support doing sick plays, setting up gamechanging wards, ect.

The point is, it's a teamgame, so you should be able to reward teamplayers instead of calling one MVP, it's unfair and *not

111

r/summonerschool•

Hey there!

A picture is worth a thousand words, so I created one for jungle basics. This is mostly for rookie junglers that want to learn how to keep track of the enemy jungler during the early game.

[link to image] (http://imgur.com/a/Lqq6D), edit: [link if you have issues with your cellphone] (http://i.imgur.com/aI3SSf2.jpg)

Included in the graphic are:

  • spawn and respawn timers,
  • cs count of each camp,
  • gold value of the different objectives (camps, turrets),
  • common deep control ward locations (edit: went missing, [here] (http://imgur.com/a/9yhui) is a substitute),
  • two example routes with buff decay, cs count, rough time estimation, level and respawn timers of the ini
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