The company I work at is currently looking at starting to get external PHP devs working on some of the various PHP applications that we have - potentially anything from our ecommerce platform or one of a couple dozen of systems written internally. I'm the only full time PHP dev we have, so it's come down to me to sort things out and I'm aware that I need to get each external dev their own development stack.
What I'm interested to find out is what people would consider a decent and professional environment if you were freelancing? For example would you expect a Docker stack running on your own PC, or would you expect to VPN in and have some kind of stack available to you? Or is t
To set the scene - yesterday evening, I needed to grab a load of green wood for making charcoal, so spent ten minutes or so filling up my bags. I spotted my axe was near repair so repaired it "in the field" so to speak - 18 coins and some repair parts, which I merrily paid and got on with my lumbering.
However it got me thinking - where did those coins go and why so steep! 18 coins isn't insignificant when the town board may only give 3 or 4 coin for a resource gather and we're only talking a steel axe at that. It then dawned on me that game currencies basically don't quite work.
On the surface there are two currencies - coin (or gold or whatever you want to call it) and Azoth. In the
I'm still thoroughly enjoying NW - it seems to contain all the things I enjoy about a game and some really clever interleaving systems. I do have a bit of a question which I'm hoping people can help with. I've messed around with a few different weapons now and have quite enjoyed musket/spear. I'm fairly comfortable on how to run that, trap, shoot and when an enemy gets into melee range switch over and beat the daylights out of them :)
What I'm less sure on is how double melee weapons work? I've seen a few comments on here and people mention on YouTube that rapier/spear is a really good combination (though does have a high skill level). What I'm confused about is how you weave
Last night, a mate and I took the plunge and loaded up New World for the first time. I've played SWG, AoR and WoW in the past (and we both still play WoW), but we both fancied New World as a bit of a change. I thought I'd put down my initial impressions of the game as green behind the ears players!
It took a few minutes to actually get going as there was a random update patch I had to download and install - I'd loaded up from the desktop icon rather than Steam and it appears there isn't a version check before you start to actually pla.
The opening cinematics were great! Really immersive and super crisp quality. Having played the game for a few hours, I'm not 100% sure the relevance of
Friend and I have for the past few weeks been doing 2's for a bit of entertainment. We both enjoy PvP and have been enjoying the challenge that 2's presents. It can be frustrating at times, but generally pretty enjoyable. We're running Enh (him) / Feral (me) - we know it's not a meta combination by any extent, but it could be worse. We only play two or three evenings a week and I make many mistakes 🤣 so we were pretty chuffed when we clicked 1400 last night, I know it's not high by comparison, but we felt pretty happy all things considering.
Yesterday we encountered something we'd not come across before though - teams with a Prot Paladin in. 75k+ of end boss that somehow had enough off
I've been musing on the current covenant/soulbind system for a while. I think most of us agree that it has some pretty major shortfalls, if you wish to play different content types or heaven forbid different specs, you can very easily find yourself in a situation where you've hamstrung yourself with your choices. It's bad enough that we're having to collect different gear sets for different content, but throw the clunky covenant system into the mix and it becomes a complete pain in the ass.
My thinking is that it would be possible to slice up the existing system so that it remains flavourful, but not frustrating.
First up the covenant you pick at renown 1 would grant you access to the th
Over the course of the last season I got a little alt happy - started off as a Veng DH, then onto an Arms Warrior, dabbled with a balance druid, hunter and finally went to a Shaman (the class I originally had back in vanilla). When 9.1 landed I made the decision to main my Shaman. Resto is great for when I want to do dungeons and Elemental good fun for regular PvE and the odd random BG.
I quite often play with a mate who's stayed pretty much exclusively with his Enhancement Shaman (though dabbled a bit with Ret Pally) and am finding that my shaman doesn't really line up that well with the way Enhancement works - like quite a few classes I need "wind up time" by which point h
Was just thinking about the interview with Ion the other day and how we're still going to have a pretty big iLvl discrepancy in PvP and it dawned on me that as it currently stands, we receive a 40% versatility boost (to damage) from our PvP trinkets. In 9.1 we know that our PvP gear will increase in iLvl whilst in a PvP situation, so do we actually need this 40% boost anymore? Would simply removing this increase help to curb some of the problems we already see with the big iLvl gap, or would it make little to no difference?
As it currently stands there's quite a big gear disparity between a fresh level 60 and somebody who got into PvP at the beginning of the season. That makes perfect sense - the start of the season was 5 months ago after all and all that time should be rewarded in some manner.
At the beginning of the season the gap between the top geared players and low geared wasn't as big as it currently is - we had conquest and renown caps to control your total iLvl and this didn't really disappear for a couple of months.
We're currently in a scenario where the lower ranks of rated PvP have a proliferation of players who have earned high iLvl kit (let's not forget iL
Bit of a straw poll really and wondering how many of stick purely to one character during an expansion or do you have a bank of characters and flick between them?
I've recently got a Boomy & Arms War up to 60 (to go alongside my Veng DH) and have a Hunter on 57, so am on the gear grind for the newer characters and noticed that I'm finding there's quite a bit of juggling going on, so was curious as to if this is unique to me or if other people do the same and how they handle if it they do!
Slowly but surely gearing up my Veng DH with glad kit and working out the order of kit to pick up. Currently I've got the "classic" Rezelikh's Leg's, but I'm thinking that Sephuz's Chest may well be a better piece of kit to go for? 10% off cc just seems really appealing as that's what generally I get stuffed on in RBGs. It also appears that the glad legs have slightly better secondary stats vs the chest, so I'd "gain" a tiny bit more vers/haste (those stats coming off wowhead). Thoughts?
So, I picked up wow again about a week after Shadowlands dropped. I originally played years ago - as in my original character was a Shaman back when the level cap was 50 ;) A bit later on I also played a second character up to 60 when Outland came out. Both of these are many moons ago!
Rather than try to resurrect my old shaman I decided to play up with a Veng DH and ploughed on though to level 60 pretty happily, thoroughly enjoying the plethora of changes that have been implemented as time's gone on and much more engaging story lines. I'd largely been sticking to the PvE bits, but the other week decided to poke some of the random battlegrounds (I did quite a lot of PvP on my o