Hey all, I'm starting to GM Season of Ghosts very soon and from my previous campaigns I have found that unrestricted Free Archetype is sometimes a bit too strong, especially in combat and when the players know what they're doing.
So what I would like to compile is a list of Archetypes that I could offer my players as an option, somewhat similar to the "Druid and Wizard" from Strength of Thousands, but a bit more expanded. I'm looking for somewhere between 15-20 different archetypes that could enhance flavour and roleplaying, but not basic stats like AC, HP and combat proficiencies. Caster Archetypes would be fine in most cases.
So far I have:
- [Curse Maelstrom](https://2e.aonprd.com/Arc





