ScientasterSteve

u/ScientasterSteve




r/godot•

If anyone is looking to lose a few hours, I'm happy to share my first mobile game made with Godot! Purely a passion project to learn the engine, built primarily for Android but also for Windows. Here it is! https://scientaster.itch.io/equipmerge

You kill enemies and smash two like items together for one that's twice as good. You can also toss any item you don't want into the play area, to get more money for upgrades. Jewels are worth twice as much. When you're powerful enough, challenge the dungeon in the top right "Map" to find better loot.

Overall it was very fun using Godot, and I'm probably going to try and venture into a 3d project next --

10

r/MarvelSnap•

With crossbones at a 4/8, it makes perfect sense why you need a particular board state for above average stats. Being able to drop a stone and Cull at the same time just flips that in an uncomfortable way.

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I think the card would be better off of you had to set up your board state in advance and not be able to slap down a 4/10+1drop on the last turn out of nowhere.

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Change my mind!

112


r/pathofexile•

One of the most glaring problems with Melee today is that you need to stand dead still in order to do any damage; and with the number of ground effects, on death orbs, and leaping mobs, that isn't super viable.

What if mirage archer's behavior was instead moved to melee skills? IMO it'd make for a slightly better combat triangle:

Ranged: long distance screen wide projectiles, blink arrow to keep distance

Self-cast magic: big AOEs, explosions, special effects, flame dash to stay just out of reach

Melee: close up, high risk, high reward gameplay running circles around dangerous mobs

Not exactly a perfect solution, but given that poe2 may already be headed for movement-included melee, wh

38

r/dragonage•

Like many others on the internet, I was getting extremely low fps at times in DAI, practically ruining the game for me. Though I was running with modern hardware (1080ti, AMD 2700X, 32GB RAM), I observed that my low fps didn't seem to correlate with resource usage -- both my GPU and CPU were not being leveraged fully.

I tried everything that could be tried, including reinstalling graphics drivers, updating my bios and chipset drivers, running the game as admin, low graphics, high graphics, and nothing seemed to fix my problem. I was nearly fed up with it, until my controller disconnected -- and lo and behold, STRAIGHT TO 144FPS. I replaced the batteries, and the game SLOWED RIGHT BACK DOWN

93

r/Pathfinder_RPG•

Hi folks, I'm trying to hit the vibe of "Monk with a 2H sword", and in what I've seen so far, it's surprisingly difficult to make happen! The actual monk class only works with monk weapons, which honestly, don't fit the coolness factor I'm trying to go for.

Some requirements:

  1. Uses DEX to hit and attack, unless there's a way to get more AC in light armor by dumping DEX
  2. Uses a 2H sword (ECB seemed the most viable, and has a juicy crit range)
  3. Big AC / Frontliner / Tank (This will 100% be the hardest to optimize for, but how cool would it be if it works)

Here's where I'm at:

  • Elf / Half Elf for proficiency with the ECB
  • Class choice torn between:
    • Unchained Rogue, which I love
8972

r/Corvette•

Ideally looking for a 70-72 convertible, but so far it's been hard to find where to look. Online it seems most people are selling fully restored ones for 20-30k, is there any hope of finding a cheap one and restoring it myself? Or is it pretty hard to find?

Appreciate any advice on where to look; my dad and I are looking for a good project and I don't want to skip straight to the end by buying one already finished :). Up in CT, USA, but could pick one up from anywhere on the east coast, really

24