Semako

u/Semako


r/EDH•

I got the Jace precon and pulled slme planeswalker and synergizing cards from my Reality Fracture display. So I exchanged a few cards and tested it. Turns out the "way of..." enchantments like [[Way of the Pyromancer]] or [[Way of the Necromancer]] are quite good, the latter especially in combination with [[Garruk, Veiled Butcher]].

This is what I have so far: https://archidekt.com/decks/26923829/jace_and_friends_really_useful_planeswalkers

I am aiming for bracket 3 now, the precon as it was felt already very strong at bracket 2 tables and an upgraded variant is most likely going to be

12

r/mtgrules•

Just happened in a commander game on convoke. I was playing [[Bard, King of Dale]] (card draw and token doubler) and had the commander, a [[Psychosis Crawler]], two soul sisters and the Queen of Dale in play. I had been drawing and pinging my opponents repeatedly throughout that turn cycle mostly with my recruit triggers.

When it came to my next turn, I drew one card on my draw step - the only instance of draw not doubled by Bard - and said "everyone loses 1 life". In my 1st main phase, I played a Grand Abolisher, said "gain 2 life", then [[Prince Imrahil the Fair]], said "gain 2 life" and finally [[The One Ring]].

When I tapped the One Ring and drew two cards, I stated th

02

r/EDH•

I just pulled [[Denzilore Fatehold]], and thought she'd be a cool commander for an Azorius token deck - and I happened to build my first Azorius deck just last week with a different commander and ended up loving that color combo.

So I was considering building her too. I already have cards like [[Elrond, Lord of Rivendell]] and [[Proctor of Potential]] to repeatedly scry or surveil when creatures enter.

However, at a second thought, it seems like she'll be an absolute nightmare when it comes to tracking those counters, right? Just like with [[Cathar's Crusade]], I'd end up with a ton of creatures and tokes, each with a different amount of +1/+1 counters depending on when i

69

r/EDH•

Ever since I drafted an Azorius recruit deck I wanted to make a commander deck that uses this mechanic - and settled on [[Bard, King of Dale]] as the commander.

This is what I have so far, thrown together from mostly cards I already own: https://archidekt.com/decks/26685854/bards_ballad

As the title suggests, it's supposed to mostly be a control deck that benefits from Bard doubling draw and tokens and wins by beating my opponents with said tokens or by drawing them to death - either with Mathemagics, Psychosis Crawler or with the Tithe/Splendor combo.

What would you change to make the deck more consistent and reliable?

514

r/mtg•

Reducing Waste?

Discussion

Especially since I started playing drafts, I noticed the large amounts of waste that come with opening boosters.

The aluminum foil used for booster packaging doesn't get recycled, it just gets tossed into the bins for residual waste. Here in Austria, residual waste is incinerated, but in other countries, it may simply be dumped into a landfill.

Bulk cards are another issue, they often are played just once when they are drafted and then get tossed out, but paper can at least be recycled. Some bulk cards may never see a game as they get trashed right after being pulled from a booster.

I bought a Hobbit booster display (I had to, as the huge Tolkien fan I am) in addition to playing so

1123


r/EDH•

Just lost a [[Maze's End]] deck in bracket 3 and I am genuinly lost.

I played [[Thorin, King of Durin's Folk]] and swung lethal at them *every single turn* starting turn 5 - only to get fogged. It wasn't even a Constant Mists loop, they just had a lot of fog/damage prevention spells.

I wiped everything they had except for their lands, I went through 5 counterspells in Boros (!), used my single target land destruction... and yet, they won by simply playing a land untapper and then a land tutor to find their tenth gate and Maze's End.

How am I supposed to defeat a Maze's End deck if I am not allowed to blow up or [[Blood Moon]] multiple lands and am not playing a combo deck th

153365

r/EDH•

Ever since I pulled the Queen of Dale, I wanted to build her. This is what I have so far: https://archidekt.com/decks/26367052/knights_of_gondor

From playing Baylen, I already knew about white's mass reanimation spells for small creatures, so I thought they would work well here too, using Queen to discard them, until I can bring my entire graveyard back at once. To go along with the humans/knights theme, I put in some Templar Knights, hoping to use them to later find some expensive artifacts that buff my creatures to overwhelm my opponents.

However, with white's lack of access to Haste and the knights requiring me to attack with

213

r/EDH•

I don't own many decks, currently I've just an elf deck with [[Galadriel of Lothlorien]] ([decklist](https://archidekt.com/decks/16648360/the\_journey\_to\_valinor)) and a dwarf deck with [[Thorin, King of Durin's Folk]]. I'd say my elf deck is a strong 3. It has two gamechangers and, if not hit with interaction, can consistently win turn 6 or 7.

I just pulled off a turn 4 win with my elf deck, which was only possible due to an opponent's [[Kratos]] giving my elves Haste while I drew [[Galadhrim Brigade]] and [[Elessar, the Elfstone]] - I could bounce some mana dorks to make infite mana, play Galadhrim Brigade with fifty squads and swing for lethal.

Did I go to far,

239

r/onednd•

I'm building a new character, a dex-based dual wielding fighter at level 2. Subclass will eventually be Echo Knight most likely, but might also choose Eldritch Knight. He's an elven war dancer with an aquatic theme.

What's the best origin feat for such a character? Considering I'd have to take the Dual Wielder feat at level 4, I'd like to avoid origin feats that take a bonus action to use like Arcane Infiltrator from that new book that allows for bonus action dodging.

28

r/EDH•

I don't have many decks as of now, but some people I play with told me they feel these decks are a bit too much for bracket 3. On the other hand, I have been in games, particularly in my LGS, where I felt my decks matched the power level or even were on the weaker side.

The decks in question are:

* [[Thorin, King of Durin's Folk]]: https://archidekt.com/decks/25142274/digging_too_deep - a dwarf tribal I built with a lot of the Hobbit cards I pulled. Usually it becomes a threat around turn 7, but I had games where I could swing for lethal turn 5 or at least had a completely winning board state by then. Some people specificall

18

r/EDH•

I'm a huge fan of the band Powerwolf, and want to build a deck themed after them and their songs.

So I was looking for wolf-themed commanders that preferably allow me to access white (crusaders) and black, but I haven't really been successful. Any suggestions?

I also found [[Sarulf, Realm Eater]], which seems to kinda fit as a god-like wolf, as a lupus dei. But it seems it would be kinda mean and hard to keep on the board? While Black offers recursion, neither black nor green are known for counterspells.

1539

r/EDH•

Deck list: https://archidekt.com/decks/16648360/the_journey_to_valinor

I've been playing this deck for a while, it's been very consistent in bracket 3 already. Now I am thinking about making some changes. My thoughts:

  • [[Overwhelming Stampede]] - a good win con on one hand, but also a dead card in my starting hand. And it shows up in my starting hand all the time. Replace with [[Allosaurus Shepherd]]? Protects me from counterspells, is a 1-drop to trigger my scry engines like [[Sylvan Anthem]] and can act as a (mild) overrun too.
  • [[Eladamri, Lord of Leaves]] - at sale at my LGS, hence I am considering get
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