SingleLensReflex

u/SingleLensReflex


r/truenas•

First of all: Sorry for making the same post as so many before me. I tried and failed to solve my issue going through similar threads on this and other subreddits.

I'm trying to allow myself remote access to Immich hosted on my TrueNAS server via a reverse proxy in Nginx Proxy Manager. I've gotten this far, and I'm frankly stumped at what I might be doing wrong:

  • I've got a domain (let's call it example.com) via CloudFlare
    • I've got an A record for example.org pointing to my public ipv4 address, updated automatically via ddns-updater running on my TrueNAS server
    • I've got a CNAME record for immich.example.com pointing back to example.com
    • Both of these DNS records are set t
20

r/songsofsyx•

I've spent far too long Googling, searching reddit and reading through everything in the tech tree and I simply cannot find the upgrade for warehouse storage! How do I upgrade my warehouses so they can store more items per crate?

Searching in the tech window for "warehouse" and "storage" bring up nothing and hovering over the upgrade button in the warehouse menu doesn't help either. I'm at a loss...

65

r/MEIOUandTaxes•

Playing the Ottomans (Osmanli Devleti) in the most recent update, and a few things have changed to make the start much slower/more difficult. You can no longer choose the option to get the realm unification CB against other beyliks, and even more frustratingly I don't seem to get any CBs against them even when I form claims! I was only able to get a CB by claiming land that The Knights then took.

Taking away the realm unification CB I can understand, but why am I not even able to get conquest CBs against the other beyliks? Am I intended to play passively for the starting decades?

50

r/godot•

I've been working on a falling sand simulation based on the work of kiwijuice56, with my simulation code written in C# and broadly based on Sand Slide. I've been trying to implement the similar multithreading and chunk system from Sand Spoon into my game, and I've run into a hitch with the multithreading.

The way the multithreading (should) work is pretty simple, and in this portion of the _Process() method:

List<int> evenChunkRows = new List<int>();

List<int> oddChunkRows = new List<int>();

for (int chunkRow = 0; chunkRow < ChunkHeight; chunkRow++)

{

41

r/MEIOUandTaxes•

Seriously. Fans of this mod seem to be the friendliest, most ready to help and active community I've ever seen or experienced for a game. And not just fans, but all the (volunteer!) devs that are so responsive and put out patches faster than Paradox.

Thanks to everyone here for being awesome!

551

r/MEIOUandTaxes•

So high taxes, of course, will get you more ducats (while obviously increasing mana costs). But is there actually an advantage to low taxes?

Let's say I capture a large port city, but I'm frankly more interested in the long-term potential as a naval port than in the immediate income since I'm already wealthy. Would it make sense to lower some taxes, would that cause wealth to remain in a sector and allow the city to grow faster?

1110


r/eu4•

So I'm Manchu. I declare war on Mongolia, since I got free claims (and regardless, only border them) which is - necessarily - a war on Oirat.

So why can't I call my ally, who borders Oirat but not Mongolia, into the war? It's a war against Oirat, not Mongolia actually, but they won't join because they don't want Mongolian land.

72