This month's Prime Gaming "bonus" is just 100 Rift Fragments. That's easily the worst bonus so far. Even that month that gave us 100k BP was a better deal. It's almost not even worth the effort to type in the code.
SliderEclipse
u/SliderEclipse
As we all know it takes about 1.6 Million Bloodpoints on Average to reach level 50 on any character. This means to get T3 in your perks for any single character you need 4.8 Million on average.
There are currently 59 Total Characters in the game (31 Survivors and 28 Killers) which brings the required Bloodpoints as of this patch (July 2022) to 283 Million.
Now from here we can begin to figure out how long this would take to reach, lets assume every Game is flawless giving you 40k Bloodpoints with no Multipliers in play, let us also assume, as per the Developers intentions, that each Trial takes 20 Minutes on average.
In order to start a fresh profile and get to P3 on every character i
I think we all can agree one of the biggest frustrations as a Killer is running a Hex only for the survivors to immediately spawn nearby the totem and immediately Cleanse it right? So I had a thought, what if they were reworked to function more like Boons? One Totem for all Hex Perks in the trial, but the Killer can Relight an unlit Totem to reactivate there Hex Perks?
I imagine there's have to be some changes such as Cleansing being only used for turning off Hexes instead of destroying the Totem and some Hex Perks such as Undying or the recently added Pentimento. but overall, would it not give advantages and disadvantages to both sides? Survivors would no longer have to fight over lightin
http://www.d20pfsrd.com/feats/combat-feats/dance-of-chains-combat/
Link to the relevant feat. was planning to build a Kyton Apostile for an upcoming Evil campaign (our GM's letting everyone pick one Template) and discovered this feat and wasn't sure if it counts for Spell Combat or not. It only mentions using multiple weapons and not the same restrictions as Slashing Grace making it seem legal RAW, but I'd like to have confirmation from someone who has a better grasp of the rules.
I had some poor luck back when her event was released and an underdeveloped team to really farm it resulting in a serious lack of weapons and by extension Artes for her.
any idea how long until we can pull for her Weapons again? or perhaps we have an idea when she'll be added to the Turtlez Shop?
The Weekly Challenge for this Week asks to complete this Incursion however I'm not seeing it anywhere in the war table. is it hidden till I beat a higher Trial, a Typo or what?
Picked this up out of a Shard pack the other day, and only just noticed that my Gunwitch can't use it. anyone know why?
Hello, I've finally gotten a Fortification Shard.. but now I'm wondering if I should grind out the Temple of the Necrotic on Hard for even more Defense Health and the Damage effect on my Arcane Barriers?
if it Helps, my Current set up on my Totem is
Health Pylon Lvl 6 Sharpened Spikes Lvl 12 Fortification Level 8
My Current Hero Deck consists of this Waller Apprentice, DPS Gunwitch and a Builder Monk. (along with a Mule for leveling gear)
EDIT: so, knowing that I literally can't get this weapon as its been removed, is there anyway to make the Arcane Barrier deal damage more often to trigger the Sharpened Spikes Shard? or do I basically have to make a new Waller that isn't nearly as enjoy
I've recently got all my gear up to the cap for Campaign but I'm unfortunately still unable to get a Fortification Shard to drop. is it better at this point to keep farming for the Fortification Shard or should I move on to Chaos 1?
If Fortification is important enough to grind for any tips on how to increase my chances of getting it?
You've reached the end of this feed.