
SolaceOneTwo
u/SolaceOneTwo

3 years ago I wrote this:
https://www.reddit.com/r/Mechwarrior5/s/Jf7HgDuos2
And now, playing mech 5 clans, I feel like they listened to me. The weapons feel impactful. The clan stuff vastly out performs the IS stuff. The Gauss rifle can 1 shot light mechs. Even the SRM ammo is TT accurate down to the missile count. EVEN THE COCKPIT SWAYS LIKE IN MECH 3. I’m not saying they read that letter only and listened to only me, but I am saying we spoke as a community and they listened. And mech 5 clans is the game I (and so many others) always wanted because of that. Hats off to PGI.
I’m in the process of finishing up collecting all the preconstructed commander decks. I’m trying to figure out how to display them aesthetically. Like a bookshelf or something, but I suck at aesthetics.
All ideas welcome! Pics appreciated.
Mission is a 65 difficulty defense contract, has crashed 4 freaking times on me now. One time right before I cored the last mech 25/26 attackers. Tried restarting my computer.
“Fatal error” message.
Anyone know a way around this? Anyone else having this crash?
What would make Mechwarrior 5 a truly great game? One for the ages to be remembered like Mechwarrior 2 and Mechwarrior 3?
That is going to be the topic of this rather lengthy read. A lot of what I’m going to say has been said in various places both on this Reddit end elsewhere, but I’m going to try to distill and condense it here since I know the devs and modders read this Reddit.
Mechwarrior at its heart has always been a simulator, not an arcade game. Even the tabletop instructions by catalyst game labs have a section in the beginning titled “a note on realism” where they talk about what liberties they must take to make it a pleasurable game while still keeping as close to realistic as
I’m running mercs reloaded and ClearNV The two conflict, and I want clearNV to override mercs, but the opposite is happening.
Someone mentioned changing mod load order, but didn’t expand upon how to do it. Does anyone know how?
EDIT: for anyone wondering how...
open the mod,json file pertaining to the mod you’re interested in notepad look for the entry
defaultloadorder
in most cases it's set to 0. set your's higher that way it will load later and overwrite what was loaded before
Got that from a guy on mod nexus
But after 5 play throughs with various combinations of mods, I decided to give it a rest and finally pick up Battletech. Holy. Crap. What a polished game. I thought I could look past the missing details and spartan mechanics of MW5, but once I saw what Battletech could do. Man. It’s bittersweet. If only we could transplant the combat and gameplay of MW5 into everything else of Battletech... because the piloting and combat of 5 are fantastic. To be clear, I’m not bashing or being negative about MW5. It’s a fantastic game. But... Here’s hoping the first DLC brings some of that HBS-like polish to the game. And if you haven’t tried HBS’s Battletech, you really need to.
I feel like if it were possible someone would have done it already... but can someone make a mod that doesn’t allow teammates to hurt each other? They already can’t damage the player, so it has to be possible. Might be limited by the mod tools.




