I'm really struggling to understand this fight. I can't figure out what I'm doing to make him fly so can't beat it. Every time I run up to him and hit him with 1 attack he immediately goes airborne and I can't hit him.
Someone3
u/Someone3
This may seem like a silly question, but I've colonised two planets now and they never recieve any luxury goods, all the goods just go to my capital. I even tried chaning stock levels to manual and asking for a good supply of every luxury resource to be sent thtere. My private economy is rich as hell so it shouldn't be any issue with shipping,
I'm playing the final release on the steam workshop and I still haven't encountered them. I've liberated a region, it's in july. I've been ambushed plenty of times on covert ops which have a warning saying they're susceptible to ambush by the chosen, but there hasn't been any chosen visible. I've also had a few retaliations and the like, also no chosen there.
I checked to see if there were any options I missed but all I could see when creating a new game was the option to disable them, so I assume there's supposed to be enabled by default?
Hey, I was just wondering if anyone knew the rough duration of the campaign in terms of in game days? I remember in Kingmaker there were a lot of trap options for kingdom projects which would cost more than you'd ever get back, and was trying to figure out the same in WOTR. E.g I've got a project that gives 1 energy, but costs 100, so it would take 100 days to break even.
Are there any good ways to lower meritocracy? I'm trying to climb the democracy tree but finding it really hard to get events that lower meritocracy to avoid it cutting down on my democracy score. I can raise democracy quite easily by triggering low worker happiness and paying their demands but with a meritocracy in the high 40's there's only so far I can take it before it just disintegrates. I've a similar problem keeping government high because it's so hard to tank commerce.
I just tested out accuracy in patch 1.1.0 by ramming identical corvette fleets at each other and I'm getting unexpected results. Using level 1 sensors to avoid the sensor accuracy buffs I tested small plasma throwers (82% accuracy) and got the following:
corvettes with 40% evasion: 51% hit rate
corvettes with 20% evasion: 75% hit rate
corvettes with 5% evasion: 94% hit rate
With small lvl1 coil guns (76% accuracy)
corvettes with 5% evasion: 93% hit rate
The new formula seems to be: Hit% = (Accuracy - Evasion) / Accuracy.
Edit: It may have always been this way but with the 100% accuracy bug we never noticed because it was dividing by 1 most of the time.
Edit2: I just opted out of
PSA: Massive accuracy bug and evasion formula discovered
forum.paradoxplaza.com/forum/index.php?thread...Just thought I'd share as I had no idea this was the case. Buying it just promoted my sharpshooter.
I'm sort of new to DF, (started playing after reading about it on Reddit). Is it possible for a guild representative to starve themselves to death? and if so, what sort of consequences will I face?
I ask because I was looking around my fortress today only to find the corpse of my human guild representative who arrived a season or two ago. My fortress doesn't have any real dangers so I don't think he was killed and I found his corpse sitting in the middle of my main walkway where dwarves are rushing past all the time so I'm sure I would have noticed if something murdered him. The only thing I can think of is that he spent so long trying to get to talk to my leader that he eventually starved
You've reached the end of this feed.

