Whether you implement loot as Scenes, Resources, or Nodes, how do you handle adding tags that allow you to randomly geberate items that meet certain requirements?
Here's an example: suppose I have many equipment resources that have properties like slot (head, legs, etc), rarity (common, uncommon, etc), and armor (int). How can I have a loot chest generate a list of resources that meet certain criteria (head item, common rarity, armor < 10), so that I can randomly pick between them? This seems like a common thing, so I'm wondering if anyone can direct me to any item + database systems that handle this in a elegant way for hundreds of items.


