Statboy1

u/Statboy1


r/Chiefs_v2•

I don't get it,I don't get why anybody wants Hill back.

When he was with us the first time he was a speed demon. He didn't have great hands, just good enough hands. He didn't run great routes, he just ran faster than everyone. He had clearly lost a step before his injury, and there is a 0% chance he gets back to the speed level he was before the injury.

Without the elite speed what is he? A guy who can't get open or catch a ball when he's covered. He tops out at a WR3 right now, though WR4-5 is more likely. Which isn't better than Rice or Worthy.

Does nobody remember his last year with the Chiefs? When just short of half of Mahomes interceptions bounced off Hill first, it wasn't good.

Th

053

r/subnautica•

You don't have to have Thassalophobia to be scared of a bottomless void where you are not the apex predator and are in fact prey.

This is not just true of Subnautica but of real life. Reaching an underwater cliff and knowing there are sharks, giant squid, massive whales that can accidentally kill you, among other smaller but no less deadly threats; is truly a scary experience.

It's not a phobia, it's recognition of danger. You aren't equiped to survive in that location, you don't have the tools to keep yourself safe, there is no shelter nearby. The crazy people are the ones who aren't scared.

37758

r/Lorcana•

I can't find this anywhere in the rules. I get when you boost the top card in your deck goes facedown under the boosted character. But what happens to the facedown card after the boost ends? Does it go into your hand? Get discarded? Go back on top of the deck?

07

r/expedition33•

No you are not in the wrong sub, this is a post about Expedition 33. There are spoilers so if you haven't played past the introduction of Verso, turn away now. I want to break down some of the best writing in the game, this is an opinion piece and while not heavy on subtext, imagery, foreshadowing or the like in this post; I enjoy those elements of writing and focus on them more. If that kinda of thing isn't for you that's ok, get back to enjoying the game and scroll to a different post.

There is a newer writing trope being used. One that, at least to this point, hasn't been overused and still works. That is establishing a knowledgeable, organized good-guy, then killing him. Now I named

2213


r/Pathfinder_RPG•

I'm considering a rule change and am looking for input on how it would affect things in ways I haven't considered.

Houserule: Add Racial HP at lvl 1 between 5-11hp

Problem I'm attempting to solve: The vast majority of PC's in pre-written Paizo campaigns die in levels 1-3, with killing characters being incredibly rare by level 10. I'm trying to flatten that curve at least a little.

Detailed explanation of rule: Class HP would be half rounded down at every level including 1st (wizards get 3, clerics 4, fighters 5, etc). Racial HP would only take place once upon character creation. Free +2 races get 8hp. Others are based on ability bonus, regular +2 Phy, +2 Ment, -2; races would ge

068

r/lfg•

Way of the Wicked

  • Thursdays from 6-9 Central
  • Foundry
  • Discord
  • 21 or older
  • LE or NE only
  • Level 10

The Cult of Asmodeus needs 1 more evil minion to join in the crusade against the annoyingly Lawful Good island nation of Talingarde. We are currently getting ready to start book 3 of 6, and are level 10. Evil minions must be willing to join a cult and sign a blood oath Asmodeus and Cardinal Thorne (read keep the game on the rails. We're evil but we have rules). To apply please DM myself with the number 6.

Must be 21 or older, were mostly middle aged guys. Were open to any player regardless of the most controversial thing I can think of, who you voted for, or anything else you

10

r/Pathfinder_RPG•

I'm adapting an old 3.5e campaign I have to PF2. There is problem I never noticed with PF2 before now though. Which is, they have considerably more encounters to level up. Like a lot more.

The pre-written campaign I'm adding states at the beginning it has 4-5 encounters per level up. It uses a fairly standard with, at Party level (PL) encounters for the first 3-4 encounters, then a PL+1 miniboss to level up. The final boss at the end of the book is PL+2.

This format would take 25 encounters per level up in PF2.

I started digging into PF2's level up philosophy which states it is supposed to take 10-15 encounters per level up. Which would average every encounter being PL+1.5-2.5 to

16

r/Pathfinder_RPG•

I've been struggling against the brokeness of PF1 as a GM. PF2 isn't number crunchy enough for me. I was wondering what peoples opinions on running a core only campaign would be.

Can PF1 still be broken if only core is allowed? Is it still fun?

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