Syntax_OW
u/Syntax_OW
Hey, I kinda fell in love with this game and felt like sharing my "universal" setup to beat 32 fear with largely the same strategy.
The build is centered around abusing the Huntress with Vow of Panic and Aphrodite's Flutter Strike to nuke enemies before they can hurt you. It's a build that shouldn't require much resetting and is easy to play as the core rotation is just using your casts and dashes and spamming your attack.
Disclaimers:
I have all Arcana Cards maxed out and most of the weapons too. I'm also fairly experienced at the game at this point so I might make this sound easier than it is.
*This isn't a deeply planned out guide, I just decided to go for 32 fear with all
First of all, I know many of you, myself included, are tired of reading everyone's opinion about the cost cap. I still feel this post is justified because I don't want to reference the current hot topic and look at the cost cap more broadly. Therefore, I'll discuss potential ways of punishment, as well as specific punishments and their effects.
Punishments can be dealt with in two fundamental ways:
A) What fia currently uses, a very loose and undefined list of punishments that can be given based on the situation.
B) Clearly defined rules, that put a concrete punishment to a concrete transgression, as I have seen suggested by many comments.
**A) Flaws and Benefits of the current meth
Hello Dark Souls Community!
I don't know if there is any interest in this and I also feel like I am posting this in the wrong community. I am going to heavily criticize the game you love so much.
I am fully prepared to receive negative feedback and see this post die in new, but I still want to share my thoughts. In some way, I am writing this more for myself than for you since I feel like reflecting on the game.
If you choose to read this, thank you. If you don't, I understand.
It is hard to structure a post this long so I want to start with general information to help you decide whether or not you feel like this post might be worth your time. I also had to split this into three parts be
- My Step by Step run and impressions
I named my Character Sir Diesalot, which, call me Nostradamus, was quite an accurate description of how the game went. I created a standard Warrior character as the stats looked the best and went off to learn the game.
3.1 Undead Asylum: 2 Deaths; 3 Boss Deaths
The introduction is generally done very well. Controls are introduced quickly and are for the most part sufficiently reinforced. I died 3 times to the Asylum Demon thinking "this is just how hard the game is apparently" before I noticed that you're supposed to run away.
The game also teaches you that it doesn't intend to be entirely fair by hitting you with a boulder to the face that deals
3.10 Dukes Archives: 9 Deaths
The entrance to Dukes Archives is a bit of bs imo. I don't know if there's a trick to fighting these boars, but attacks never got blocked by any black or other knight armor in the game. I died to the piggies twice before figuring out the trick to slowly widdle them down. No big deal, but a waste of my time.
Dukes Archive looks incredible. It is one of my favorite areas based on visuals and it has fun aggressive enemies that managed to kill me once and always significantly tore into my estuts charges.
It was fun to make my way to a suspiciously early fog door. Being killed in a scripted way and then teleported to a different bonfire is unjustifiable.
I neve
I will preface this by saying I don't use the LFG feature and have no interest in using it currently. I appreciate what it does a lot and I don't mean to call the system bad, I'd simly like it to be less punishing for people who aren't using it.
I recently had the following encounter. A LFG group had two dps slots, a support and a flex enforced. I was queued in with them alongside another solo queue player who picked McCree and didn't switch. (https://imgur.com/a/86xW2G4) I'll add that the flex later played Brigitte after I mentioned that he wasn't locked to Reaper. One of the two dps locked players was a tank main who would probably have switched aswell. The 4 stack later got pretty toxic
Ever since the "Season ends in 7 days" message popped up on the competetive button my matches have been pretty terribly imbalanced.
First of all I understand that having this message might be important information to a large part of the playerbase and having the season end without warning would be really frustrating for a lot of people I imagine. I'm also making this not as an advertisement for removing it but to prompt discussion and get more opinions on the topic.
So, why remove it? I've had a pretty bad loss streak when the message came on and I just figured I was playing poorly and getting unlucky until I played two games in a row with a Reaper who said, "I'd switch but it's the end o