T-Rizzle14

u/T-Rizzle14


r/deadbydaylight•

Currently, the only known instance of a killer bot in the game is in the tutorial which although it could use some improvements still helps new players get an understanding of playing Survivor. There is no way to add the bot to Custom Matches which even with the bot's flaws could help newer players get a sense of maps and practice using perks without throwing the game in Ranked Trials. It would also be nice to mess around as Survivor in a Custom Match with friends without worrying about being tunneled or slugged in Ranked Trials. I understand that coding an AI to play the game isn't easy since multiple aspects must be managed without making the bot too smart or stupid.

At the minimum, would

23

r/gmod•

It’s the first major update I have made for this addon, This update is focused on customization for the bot.
Change Log:

  • Attempted to fix bots jumping on stairs
  • Increased how fast the bot is allowed to aim while in combat
  • The bot will now attempt to heal itself if its health drops below 25 while in combat
  • Fixed the bot randomly setting its current target to nil, "Thankfully the fail safes stopped any errors from appearing."
  • Attempted to fix bots skipping ladder nodes causing them to fail to climb the ladder
  • Added Multiple new commands to edit the bot's settings
  • Improved how the bot aims
  • Bots will now use their flashlights only when they are in a dark area
  • Changed the ang
31

r/gmod•

When I first started making this player bot I was going to leave it private, but I had a few friends who liked the addon, so i’m going to make the GitHub repository of this bot open to the public for anyone else who wants to use/play with it.

The addon is a WIP right now and more features are planed.

Current Features:

  • The bot is a player bot
  • The bot can use ladders
  • The bot has smooth aiming
  • The bot can open doors
  • The bot supports most custom/modded weapons
  • The bot will use its flashlight when in combat or the player they are following has it on
  • The bot will attack any NPC that attacks them and its owner, "the player that created it."
  • The bot, if it has a medkit, will heal
138

r/tf2•

Hello everyone, I created a TF2 server for two reasons. First, the amount of hacker bots in causal was too annoying and made the game unplayable. Second, it was very hard to find a server that was not heavily modded or pay to win features. So I wanted to test something, what would happen if I created my own vanilla server TF2 server. I started off with a 24 slot server and installed sourcemod in it. I joined my server and realized that until I could get a group a people to play on the server with me I needed something else to help players who join this empty server something todo. So I used valve’s bots to fill in most of the empty player slots and upon joining the server immediately I saw h

2911

r/l4d2•

This entire addon is now customizable, you can change the addons cvars to you liking without waiting for me to change them, here is a guide on what each cvars does: Changing Addon Settings

  • Bots will prioritize killing smokers that are trying to grab them
  • Improved the left4bots chainsaw fix
  • Bots will not drop melee weapons if they are controlling an idle player
  • Changed the default rethink rate to 0.5 seconds
  • sb_melee_approach_victim is set based on the distance from the closest player

Link to addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2859700506

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r/l4d2•
  • Optimized the code to help this addon run smoother on lower end PCs hopefully
  • Bots will now stop reviving players when they are either being attacked by common infected and/or if a tank is nearby, “bots being bots will still attempt to revive teammates, but they will immediately stop the revive if the tank or common infected is too close.”
  • Improved the code that stops bots from walking into fire

https://steamcommunity.com/sharedfiles/filedetails/?id=2859700506

43

r/l4d2•

New Features added in the update:

  • Attemped to fix bots walking though fire, “This bug happens all the time, bots for some reason love trying to reach you by walking straight through Molotovs and/or Gascans, “this is a major problem in expert mode where fire can easily kill you,” what I did to fix this is add a check for active fires and marked the area as blocked for the survivor bots, “infected will still walk into the fire,” making the bots take alternate routes to get to the player.”

  • Bots can now attempt to dead stop hunters and jockeys

  • Bot will put away their melee weapons when an enemy gets too far

https://steamcommunity.com/sharedfiles/filedetails/?id=2859700506

40

r/l4d2•

Current Features:
- All features from Left 4 Bots Chainsaw PickUp fix with improved code than the old version
- Bots will pull out their melee weapons when a common infected get to close to them,
- Improved bot chainsaw behavior, "Bots will shove for two seconds after pulling out their chainsaw and will hold down their attack button when multiple commons are close to them."
- Bots will crouch when fighting far away common infected, there is a limit to how far away the common infected can be when deciding to crouch
- Bots with sniper rifles will scope in when crouching to improve their accuracy
- Attempted to fix bots when incapacitated and sb_allow_shoot_through_survivo

1011

r/l4d2•

I hate it when people decide to spam every tag on their addons, I have to go through about 10 PAGES of addons just with to find new campaigns to play.

I have thought of two possible fixes: Fix 1: Have a limit on the amount of tags you can put on an addon I think a limit of about 3 tags per addon is reasonable, the limit can be raised if you send a request for an extension that should be manually reviewed.

Fix 2: Have the workshop automatically assign tags The workshop should scan the addon’s files for folders. Ex. If the addon has a sound folder with a valid sound then add the Sound tag. There is one problem with this method is someone will somehow find a workaround for this. Like adding f

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