So my interpretation of Deltarune is that it is a prequel to Undertale despite what people believe to just be some post-whatever run of Undertale. That the remade world became what we see in Deltarune. Sure, anything really is possible and I can see any such story being made but I don't think it would be as interesting as my theory as I'll be laying out.
I believe that Deltarune is a prequel to Undertale's human-monster war and that we aren't just playing some random person named Kris, but perhaps Chara themselves. Everything we see shows us either younger versions of characters we've met before, such as Tems before she ran her shop, or Grillby before he ran his bar. I've seen some hints t
So I just played my AMX 13 90 working on LT-14 for the Stug IV mission, and got over 2000 spot damage. But for whatever reason it didn't register. Any idea why? It says I didn't need to be in a platoon so I figured it would have worked.
You wake up this morning and six of your dear relatives were found murdered at the dining room table, not soon after two more die. You get this weird feeling that more will die today.
But don't you fret, after all this is over Beatrice will be revived and you all shall be resurrected in the golden land.
Feel free to /cjoin Sithwyrm to get in contact with the rest of us. Many people have already joined and more keep joining. Get the chance to keep in touch!
So, what are your plans for the weekend? Going to pick up another game? Play swtor like you normally have or even heaven forbid check out what this so called "outside" is?
I myself will continue as normal, Sith Wyrm may not be the best for levelling up but at least there's plenty of people at level 50 playing HM FPs and Ops.
I mean, are they really trying to help? I mean, that's really weird the first thing leviathans do after being shut into purgatory is to be do-gooders right?
Something had been bothering me about those two episodes specifically due to their blatant referencing and surrealism that made me feel those episodes didn't really feel the same as other episodes around them. They were really outlandish and totally implausible even for a comedy series and they left a bad taste in my mouth for realism.
But then after seeing "Abed's Uncontrollable Christmas" with the whole claymation breakdown occurring I was reminded about those previous episodes that seem like they couldn't happen. Those episodes might have been the start of Abed augmenting the narrative with movie references and masking what really happened with his imagination. Maybe there wasn't really
You know, when all the side stories were tied up. When all the best moments were thrown back to. When everything ended up on a high note. All that was great. But it was a little depressing that Orion actually was dead all along.
So there's been a few suggestions to how the IRNV should be changed or just removed completely. But while playing in the game and noticing that soldiers further away were more obscured I had an idea come to mind.
What if the way to balance the high visibility in the brush was not to change the reticule, or by how much you can see people, but rather the length of time of target acquisition itself? Rather than seeing people immediately at a distance, it took time for the image to "burn in", thereby increasing the time it takes to notice people. The closer one is the less time it takes to see them, the further the more time you have to stare in that direction before you can notice them. Spec op