The single most frustrating problem I've dealt with in the campaign and now in mid maps is crafting. If I need cold res and fire res on my boots, the game's intended solution is essence for cold(or fire) tags, aug, regal and hope that I hit movement speed and fire res. If I didn't, I throw that item away and play until I find a new base. Every third attempt, you get a new one for free once you have the reforging bench, but that one is literally just identifying and praying.
Except essences are insanely uncommon in the campaign, and have no tiering, so even when you do successfully hit, you can get a 6% fire res roll. You're mostly picking up every pair of boots you have the stats to where,
Ok, newish player, second league. Have a couple fun characters this league, a Maw of Mischief ele and a Cold BV occultist, with maybe 20 and 50 div invested. I've been farming Red Altars/Harvest/Essence mostly (based on the maxroll, low investment and Maw was crushing it, but Cold BV's essence experience in T16s has been lacking. I'd like to better understand how to use the builds I have to farm currency efficiently in an MF league without having to invest 10 div in materials and respec my atlas only to find I don't get the returns that I expected and lose money. To that end, I have a few questions but I'm looking for g
Why does Limbo's 3 work the way that it does? It sounds like a fun and interesting propagation mechanic on first glance, but it actually is one of the most visually unintuitive abilities in the game.
Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.
Let's break this down a bit.
Surges nearby Rift-bound enemies with Rift energy.
A debuff is placed on enemies in the rift. That debuff clearly marks things as in the rift, which tells you which ones you can and can't shoot. It's a great identifier, and if riftbound baddies were so clearly marked by
For players without a necramech, these missions are actually impossible. I have an upgraded amp (111, but still fine), a decent railjack, clearing steel path just fine, but I cannot clear the first orphix mission in Venus Proxima. More than half my attempts, there are no fallen necramechs to use. When there are, I'm solo and can't complete the race against time.
The orphix respawn time is absurdly low, the rate of sentient control is far too fast for this to be reasonable content to gate almost the entirety of railjack behind. I'm not asking for a gimme, but is this really supposed to be entirely gated behind necramechs? Because in it's current state, it absolutely is.