Terminaze

u/Terminaze



r/synthesizers•

https://www.youtube.com/watch?v=1sipcKnfVLw&t=63s

Could someone help me find the name of this instrument ? (The one that does does E F# B in the timestamp above, sounds like a glockenspiel/synth mix)

I can't seem to reproduce it with regular MIDI synth sounds, but I think it must have a name, since I've heard it in several pieces.

Sorry for this very unusual request but I like this sample a lot for some reason (nostlagia?).

22


r/MW2•

I have noticed something strange.

If you try to look up and aim directly above you, you'll notice the maximum angle which you can look up is capped. You cannot aim directly above you. I'm 100% certain this was not the case a few years ago. The difference is not huge but was enough for me to notice in game.

Yet for some reason, if you restart the game and go to private match the angle is not capped anymore.

Example :

Max angle as it used to be (taken from private match)

Max angle now (capped, in public game)

Can you confirm it is the same for you ? Why do you think it changed ?

63

r/aoe2•

This is something I've been wondering for a few weeks, in an attempt to "redesign" water maps through a mod.

What do you think would generally change if the fishing ships weren't available before castle age, like additional TCs ?

On land maps, you can't build new TCs until castle age, which means your eco growth is limited, not by resources or by the map, but just by the TC production rate.

But on water maps, docks can produce fishing ships without depending on your TC. That means the first one to build a dock already gets an eco advantage, and each second makes a difference. That also means you have to go for water as fast as possible, otherwise your opponent will literally outboom you

37

r/aoe2•

I often play the AoC with friends in LAN and we're getting a bit tired of seeing the same units. So I learned how to mod and buffed various things. (maybe a bit too much !)

The full changelog is here : http://www.voobly.com/gamemods/mod/706/Buff-weak-civs-and-infantry

What do you think of these changes ? Will certain things become unbalanced ? I'd be curious to see what experienced players think of that.

EDIT : we play 4v4 on arabia, yucatan, arena, black forest

317

r/aoe2•

I'm going to a friend's house. We have access to internet by wifi but the connection is insanely slow (a few kB/s, not enough to play) so we must play in LAN. However we have only one ethernet cable and no router there.

We have the original game + Voobly. If possible we'd love to play with Voobly features (resolution tool). Any help heavily appreciated.

68


r/Dirtybomb•

The case costs 500 cycles, everyone will buy it easily and everyone will get the loadout. So we can expect to see this skin used by everyone when picking that merc in the future.

Now, if you have a favorite merc, you probably want a rare card for him. So why would you bother for a card that everyone has, even people who never play that merc ?

211

r/Dirtybomb•

I got 4 blue screens with this message during the week. That might be only me, but I never got any blue screen before and it strangely coincides with the latest bug fix update.

It happened each time on the menu screen, shortly after I left a game.

Anyone experiencing it ?

210

r/Dirtybomb•

You can reload while sprinting, sure, but you can't cancel the animations with sprint anymore, which is a huge drawback. The ability to cancel reload is, imo, far better than the ability to reload while sprinting. That makes Double time potentially the only "negative" augment in the game.

It was definitely a good augment until SD "fixed" it. Before, you could cancel reload with sprint and the mag would still replenish.

There are a lot of useless augments like Cool and Pineapple juggler, but only Double time is bad enough to make me wish it wasn't present at all on the card, like on Aura BL41.

For some loadouts like Fletcher A31, you can find the equivalent loadout without double time

162