TheBulletBot

u/TheBulletBot


r/DeepRockGalactic•

A fundamental part of DRG is the stuff you use to shoot bugs. Each weapon has mods and overclocks you can apply to switch up gameplay and optimise fun and efficiency for each

I've noticed that I've been getting stuck to one singular build for each class, regardless of mission type.

I'm level 34, with Engineer and Scout promoted.

For scout, My build is M1000 + Double barrel.

The M1k has mods that maximise weak point damage, essentially turning me into a highly mobile sniper. 2, 3, 1, 2, 3.

The Double barrel serves as my panic button that annihilates ANYTHING that gets too close to me. 2, 1, 3, 3, 3. With stuffed shells (clean) OC for even more damage up close.

I run thi

510

r/feedthebeast•

So I have a modpack in 1.20.1 on fabric, and for it I want to replace minecraft's default music per biome.

From what I know, it should be possible to, on a per-biome basis, replace the music that would play.

However I've been trying and testing for a while without much success.

This is a simplified version of my Sounds.json.

    {
    	"music.overworld.savanna": {
    		"category": "music",
    		"replace": true,
    		"sounds": [
    			{
    				"name": "musicfolder:music/game/filename",
    				"preload": true,
    				"stream": true
    			}
    		]
    	},
            "music.overworld.terralith:brushland": {
	"category": "musi
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