TheRandomnatrix

u/TheRandomnatrix


r/apexlegends•

So everyone is going to land at every POI under the drop zone system, take all of the loot, and then if you need loot mid match you can just go fuck yourselves I guess?

Here I'm just gonna quote the designers notes:

Loot has been our main carrot at the end of the stick for many of our systems, and thus loot creep has become a real issue. Your looting experience, your power journey, has become quite flat, often with large early game spikes of high tier loot into a pretty substantial flatline...

...We want your power journey to feel more consistent over the course of a match

I don't u

6140

r/apexlegends•

Diamond shouldn't be easy to get to. Because pred and masters are considered the same thing by the game and the devs: the fact that there's a 1 tier difference between the tryhardiest players and "me and the boys on a friday night" isn't a knock against solo Q, it's a knock against the ranked system giving handouts until you hit a brick wall of pred stacks. If it actually was hard and if you're a good enough stack to make it to a proper diamond, then you should be broken up otherwise the skill disparity between a 3-stack comms'ing versus solos ruins the game.

So again, if you're upset you can't play with your friends casually at the second highest tier in a ranked game, it begs the questi

84122

r/apexlegends•

I don't really understand why we needed window breaking when controller legends are already struggling in this hyper agro entry frag meta. The pick rates of even heavily buffed legends like rampart and caustic are abysmal compared to mobility legends. The devs admit that controller legends are struggling, then proceed to make it so buildings are even easier to attack. Make it make sense.

Oh but now if you play a defensive character you have even more work to do, as if having to micro deployable placement wasn't time consuming as is? And they're introducing skylights into buildings. Good luck placing Watson traps for that!

It seems like there's even less reason to play defense now. It's b

76

r/apexlegends•

When half the roster is getting mobility passives, the other half has to actually run to get from point A to point B. Now we're just giving fortified to the fastest characters, and I'm wondering why bullet slow is still a thing. Lowering the TTK was a huge mistake and now getting caught in the open without some form of get-out-of-jail-free card is usually a death sentence, so of course people are going to run those characters. You dead slide, you get stunlocked, you die. This might be justified in a cover dense map like e-district, but olympus and storm point? It's a nightmare just trying to rotate or participate in fights.

We had aim punch for years and it made the game objectively worse a

13336

r/buildapc•

Putting together a mid tier gaming build that'll stay relatively future proof since I don't plan on upgrading it much. My current build was an absolute tank for 9 years (<3 GTX 1060) but it's finally showing its age.

https://pcpartpicker.com/list/dtx24p

Trying to stay around $900 but it's not a hard cap. RAM and storage will be taken from my current pc so I left it out.

24

r/thefinals•

Practice mode, actual matches, doesn't matter. Validated files through steam, nothing. No crash log to send a report with either unlike angelscript related crashes I've had. Game worked fine last week now it's effectively unplayable. Anyone else having this problem too?

56


r/truegaming•

In rouge likes and lites I often find myself running into the same holy trinity when it comes to doing a run.

  • Comfort is the player tendency to find a single playstyle and stick to it. It's being presented with a dozen viable options and always picking the same one. Comfort is not inherently bad as it makes the player feel good having something they can stick to. However if a player does not feel like they can leave that comfort zone once they get bored of it, they may find themselves either bored or frustrated with the game itself. Different players may have different levels of willingness to break out of a comfort zone and experiment. Typically very punishing games with long run tim
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