
TheSlimeThing
u/TheSlimeThing

It doesn't take skill to farm XP all day. Trophies should reward skilled players, not farmers. Imagine if there were an achievement for beating the entire game without Kuro's Charm, or even beating the game without accumulating Dragon Rot. Now that'd be impressive.
It honestly seems like this sub is more excited to have a witchhunt than they are upset about losing Konar drops.
Thoughts? Would this not appease both parties?
I'm not talking about bosses like Soul of Cinder, where they heal up and gain some new moves. I'm talking about boss fights like Freide, Demon Prince, and pretty much all the other DLC fights.
I hate having to battle my way through an "easy" version of the fight every time I die. Friede, for example, is 3 different boss fights wrapped into one, and the first two are mostly pointless. I would've MUCH preferred a shorter, yet more difficult fight, where you battle Final Friede and Father Ariendel at the same time.
Namless King was neat because it was the first and only instance of this sort of thing in DS3. But now that every boss does it, the novelty has worn off a bit. I would rather fight
Imagine if someone lost HC to Durial during the massacre. That've been pretty sick.





