TimRosa

u/TimRosa


So Dracula has a Castlevania reference in his synergies.

*Horrible Cursed Night* – Unique (3-Star+)

With Annihilus, Medusa, Apocalypse, Franken-Castle, Archangel

Annihilus: Gain +10% Special Damage.

Medusa: Gain +20% Combat Adrenaline.

Apocalypse: Gain +500 Armor Rating.

Franken-Castle: Gain +10% Attack Rating.

Archangel: Gain +200 Critical Rating.

Dracula: Gain the bonuses of other present Synergy Champions.

*What a horrible night to have a curse* is a famous quote from the Castlevania II: Simon's Quest that appears when the game's day/night cycle switches to night. Also, the champions that are part of the synergy are a direct reference to all of the bosses you face in the

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Marvel: Contest of Champions stands out in the mobile gaming industry for its continuing fame, nonstop growth through innovative content, and yearly income in the millions. In terms of gameplay and monetization, it is nearly unmatched.

However, it is also the most avaricious live-service game I’ve encountered. Not just about the potential money spent—it’s also about the number of items available for purchase with real money or in-game currency. Every single service, resource, and game mode has a scheme designed to get players to spend money—maybe a little, maybe a lot, but it’s there, it's aggressive, blatant and in your face, they used to be far more subtle with it, but now it's very a

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Hello there!

Looking for active players, who want to be in a forthcoming alliance, we believe in diligent time managing when it comes to Alliance Quest and put effort to get it done as swiftly and proficient as possible.

 We like contributing and working towards a common goal, it gives us a sense of teamwork.

 We are active, with a focus on balanced gaming, that’s why we stick to Map 5 and do no Wars, we like the idea of giving the best version of the game to our members, not take it away from them by having compulsory demands of their accounts.

If interested reach out here: https://line.me/ti/p/U8PqMHKKMH

Thank you very much for reading.

PS: Map

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Hello there!

Looking for active players, who want to be in a forthcoming alliance, we believe in diligent time managing when it comes to Alliance Quest and put effort to get it done as swiftly and proficient as possible.

 We like contributing and working towards a common goal, it gives us a sense of teamwork.

 We are active, with a focus on balanced gaming, that’s why we stick to Map 5 and do no Wars, we like the idea of giving the best version of the game to our members, not take it away from them by having compulsory demands of their accounts.

If interested reach out here: https://line.me/ti/p/U8PqMHKKMH

Thank you very much for reading.

PS: Map

10

Hello there!

Looking for active players, who want to be in a forthcoming alliance, we believe in diligent time managing when it comes to Alliance Quest and put effort to get it done as swiftly and proficient as possible.

 We like contributing and working towards a common goal, it gives us a sense of teamwork.

 We are active, with a focus on balanced gaming, that’s why we stick to Map 5 and do no Wars, we like the idea of giving the best version of the game to our members, not take it away from them by having compulsory demands of their accounts.

If interested reach out here: https://line.me/ti/p/U8PqMHKKMH

Thank you very much for reading.

PS: Map

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There is a large disassociation with the wants and likes in terms of game content, from a players perspective and the company (across all Netmarble owned games)

It will be interesting to see what the data says, in terms of the levels of engagement they will have in the next few months.

They value the time they take to develop endgame content, and that was the alleged reason revive farming was removed. The argument was that they spend months creating content and don't want people to clear it straight away.

But the consequence is you spend months creating endgame content, only for very few to play it.

Does this seem counterintuitive to you guys?

Can you be profitable and keep player mora

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The new end-game content has arrived, many other chapters of it will as well, but I think this content should have been more carefully planned, so it could be experienced by a larger portion of the player base.

This Absorbing Man boss fight is extremely reminiscent of act 6.

Specifically the 6.2 Champion of the Universe final boss fight (pre-rebalancing)

We we're subjected to such a ridiculous jump in difficulty, that it got everyone used to see this as the norm.

This of course was a mistake, because I feel this happened because Kabam started to resent the fast explorations of their new content, by YT's and high level players, so they designed act 6 in a way they felt would give the

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5 Cents

Discussion

A trifecta! And my final post before I go back to Reddit hibernation.

This focusing on cheating and game balance.

TL;DR in at the end.

Let’s recap Netmarble’s slights against the players of MCOC:

  1. Deadpool nerf (when he originally came out)
  2. The item overflow nerf (used to not have a timer)
  3. Doctor Strange nerfs (at least 3 times)
  4. Willpower nerf
  5. Perfect Block nerf
  6. 12.0 nerf
  7. The wars in general, when they we’re changing the maps and difficulty non-stop
  8. The sentinel debacle
  9. The revive “exploit” (which now it’s not, but was deemed so back then, now bad again)
  10. The Archangel “exploit”
  11. The overheating of 2018
  12. Act 6 (in general)
  13. The yearlong control i
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I felt it was necessary to brush off the ancient texts, and revisit the history of the company vis a vis the players.

This whole “Boycott” situation has been bottling up for a while now. And it goes way back, more than some might think. Back when, items did not expire, which now they do. (2015)

Then they go ahead and downgrade Deadpool (circa 2015) after people purchased him, knowingly being privy of his abilities and massive regeneration, and it’s not like everyone had him, only a extreme select few, then you downgrade Doctor Strange and subsequently downgrade him several more times, including 12.0

Both Quake and Ghost Rider we're also nerfed shortly after release, but not before

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Stand Up

Discussion

The game is not made for the 1 percent; it's made for everyone else. These changes to revive farming will only affect the lower, mid-tier and upper mid tier players.

I feel that the company and some elite players are mad everyone has a chance to complete challenging content now, since it takes away profit for the company, sense of superiority and importance for the elitists.

Eternity of Pain or its equivalent will come eventually, many other pieces of content similar to this will as well, but I think the timing of this change was carefully planned, so it could be experienced by a less majority of the player base.

I did all the content, I got the REAL throne breaker title pre-nerfs,

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Hello there Summoner.

Do you have an over a million account? That's impressive for sure, maybe a little lower? That’s also great, you know why? Because we don't discriminate! Our main goal is to have focused, wholesome, dedicated and active players, who want to be in a friendly alliance, which is extremely diligent with time in Alliance Quest.

Alliance Quest and 3 day quests are our main focus, I know most “retirement” (hate this term for non-war participating alliances BTW) alliances dislike contributing for anything, but we say, why play then? Striving for minimums to get those extra rewards is always rewarding and creates a sense of unity, teamwork and striving to work together for a co

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Hello there Summoner.

Do you have an over a million account? That's impressive for sure, maybe a little lower? That’s also great, you know why? Because we don't discriminate! Our main goal is to have focused, wholesome, dedicated and active players, who want to be in a friendly alliance, which is extremely diligent with time in Alliance Quest.

Alliance Quest and 3 day quests are our main focus, I know most “retirement” (hate this term for non-war participating alliances BTW) alliances dislike contributing for anything, but we say, why play then? Striving for minimums to get those extra rewards is always rewarding and creates a sense of unity, teamwork and striving to work together for a co

01

Hello there Summoner.

Do you have an over a million account? That's impressive for sure, maybe a little lower? That’s also great, you know why? Because we don't discriminate! Our main goal is to have focused, wholesome, dedicated and active players, who want to be in a friendly alliance, which is extremely diligent with time in Alliance Quest.

Alliance Quest and 3 day quests are our main focus, I know most “retirement” (hate this term for non-war participating alliances BTW) alliances dislike contributing for anything, but we say, why play then? Striving for minimums to get those extra rewards is always rewarding and creates a sense of unity, teamwork and striving to work together for a co

10

Hello there Summoner.

Do you have an over a million account? That's impressive for sure, maybe a little lower? That’s also great, you know why? Because we don't discriminate! Our main goal is to have focused, wholesome, dedicated and active players, who want to be in a friendly alliance, which is extremely diligent with time in Alliance Quest.

Alliance Quest and 3 day quests are our main focus, I know most “retirement” (hate this term for non-war participating alliances BTW) alliances dislike contributing for anything, but we say, why play then? Striving for minimums to get those extra rewards is always rewarding and creates a sense of unity, teamwork and striving to work together for a co

10

Hello there Summoner.

Do you have an over a million account? That's impressive for sure, maybe a little lower? That’s also great, you know why? Because we don't discriminate! Our main goal is to have focused, wholesome, dedicated and active players, who want to be in a friendly alliance, which is extremely diligent with time in Alliance Quest.

Alliance Quest and 3 day quests are our main focus, I know most "retirement" (hate this term for non war participating alliances btw) alliances dislike contributing for anything, but we say, why play then? Striving for minimums to get those extra rewards is always rewarding and creates a sense of unity, teamwork and striving to wor

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