
UnstoppableCompote
u/UnstoppableCompote


What mod could I use to remove the changing of the ways mechanic?
I've tried searching the sub, the steam workshop, and Googling but couldn't find it. How can I mod out (at the very least) the switching settlements mechanic the Tzeench factions have?
Please don't suggest "just dealing with it" as many of the other threads have in the previous posts. I find it to be a mechanic that adds a lot of unnecessary micro to the gameplay and it really just sounds like a chore.
To give some context, we're playing a wilderness heavy campaign where traditional towns are not likely to come up any time soon as they're very few and far between. My character has recently been cursed by an item and it was a hassle enough to remove for any new items to not really be worth considering. This is a real shame because some of the stuff we find is genuinely very interesting, but we just leave most of it stashed away, never to be used.
In our campaign identify doesn't always work or the information you gain is sometimes incomplete. We currently have no means of detecting curses aside from just attuning to it and seeing what happens. We also won't have a caster capable of removin
I'm not sure how common knowledge this is, but I recently discovered a neat trick to haul a ton of resources quickly in vanilla. I'm sharing this, because I like to be efficient with hauling and this shaves off a ton of time.
You're going to need animals that add to the caravan carry weight, like horses, muffalo, etc. Preferably at least 500 or so kg of carrying capacity, so about 5 animals, but the more, the better.
Then say a caravan was raided, you've chopped down 5k wood across the map or you've mined out some 7k steel somewhere far away from your base. You take note of roughly how much stuff is there, remove all of your caravan packing spots and place a new one next to the stuff you w
I've been away from the game for a while, like two years, and have put in about 60 or so hours over the past month and a half. I've played a lot before that, but I don't know the recent meta.
I know that Tynan has been having a crusade against killboxes for a while, but I thought the community was exaggerating. Turrets are next to useless and idk if building them has any value whatsoever aside from them being targeted for a bit here and there if the enemies actually get in range.
Pawns have become insanely expensive to recruit with the new ideologies, because you essentially have to recruit them twice. God forbid you actually want an iron willed pawn because that will take 4 times as long.







