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u/Visible_Addendum_420


Welcome to r/FrontierProspection!

This is the official community for Frontier Prospection: Trouble on Asteroid 47, a multiplayer space-mining game about exploration, teamwork, cargo, sabotage, and occasionally discovering that one of your fellow miners probably shouldn’t be trusted.

Feel free to share:

  • Demo feedback and gameplay impressions
  • Bugs or technical problems
  • Suggestions and ideas
  • Screenshots, clips, and funny moments
  • Thoughts about balance, sabotage, corruption, mining, or multiplayer

Community vibe
Please keep discussions friendly.

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r/unrealengine•

I'm considering porting one of my already-released Unreal Engine 4.27 games to Xbox Series X|S through ID@Xbox.

I already have an ID@Xbox account. The game I'm considering first is controller-based and supports local split-screen, so Xbox seems like a good fit.

Before buying a Series S for testing, I'd like to hear from developers who have actually taken an Unreal game through Xbox certification.

Any easy-to-follow checklist or guides for UE4.27 covering the typical console requirements beyond simply getting the game to run, for example:

  • initial "Press A" / user selection
  • controller disconnect/reconnect
  • multiple local controllers/users
  • profile sign-out/change
  • suspend/resume
  • s
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