
Visible_Addendum_420
u/Visible_Addendum_420

Welcome to r/FrontierProspection!
This is the official community for Frontier Prospection: Trouble on Asteroid 47, a multiplayer space-mining game about exploration, teamwork, cargo, sabotage, and occasionally discovering that one of your fellow miners probably shouldn’t be trusted.
Feel free to share:
- Demo feedback and gameplay impressions
- Bugs or technical problems
- Suggestions and ideas
- Screenshots, clips, and funny moments
- Thoughts about balance, sabotage, corruption, mining, or multiplayer
Community vibe
Please keep discussions friendly.
I'm considering porting one of my already-released Unreal Engine 4.27 games to Xbox Series X|S through ID@Xbox.
I already have an ID@Xbox account. The game I'm considering first is controller-based and supports local split-screen, so Xbox seems like a good fit.
Before buying a Series S for testing, I'd like to hear from developers who have actually taken an Unreal game through Xbox certification.
Any easy-to-follow checklist or guides for UE4.27 covering the typical console requirements beyond simply getting the game to run, for example:
- initial "Press A" / user selection
- controller disconnect/reconnect
- multiple local controllers/users
- profile sign-out/change
- suspend/resume
- s











