Waynetron

u/Waynetron


r/speedrun•

I made a dumb little physics based game about a year ago. And I find myself coming back to it every now and then just to muck about with the mechanics and I think it could lend itself really well to speed running.

So I'm thinking of adding an update to make it speed running friendly and I'm wondering what best practice is in this area. Eg: I'm guessing bare minimum would be to show a time upon completion of the game. And I assume if would be a good thing to have the ability to toggle a timer that is always visible? Any games that do this particularly well that I can copy from? Anything else I should be aware of?

I'll include a link to the game for those interested (it's free). But if

08

r/help•

Have been looking for 5 minutes. As far as I can tell the only way to log out is to visit old.reddit and log out there.

12

r/letsplay•

Hi letsplayers, developer of Birdsketball here.

I'm here to plug my little game and offer Steam keys to anyone that wants to play. I don't care how big your channel is, I just really love watching people play. There are some lets plays on Youtube currently and whenever I'm feeling down I rewatch them and it cheers me up. I won't link any, as I know that's against the rules here.

There is a single player campaign, but the VS mode is the ideal play experience. So I'd recommend grabbing a friend or 3 and playing that way.

Check out the game here: http://store.steampowered.com/app/470470/

If you want to give it a go, you can request a Steam key here: https://dodistribute.com/access/kehESczg7

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r/macgaming•

I'm working on Birdsketball. A local multiplayer game about flying birds and shooting hoops. It's kinda like Rocket League, but with birds instead of cars. So maybe it'll tie you over until we get a native release of that.

Trailer / info here: http://steamcommunity.com/sharedfiles/filedetails/?id=658373814 (and if you give it a vote I would be eternally grateful).

Download the beta here (it's free): https://waynetron.itch.io/birdsketball

And finally, if you have any issues running the game let me know. I do my testing on El Capitan, and it would be really comforting to know that it runs ok on older versions.

22

r/linux_gaming•

Hi people, I'm working on Birdsketball. A local multiplayer game about flying birds and shooting hoops.

Whilst i'm not a Linux user myself, I plan to have Linux as a launch target. So just throwing myself in the deep end here. I have a 64 bit Linux version up, tested on a fresh Ubuntu install with Xbox 360 controllers.

I won't be held responsible if your computer catches fire (don't worry, this almost never happens). But if you run into any problems please let me know.

The beta is a free download, get it here: https://waynetron.itch.io/birdsketball

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r/linux_gaming•

I'm developing a game and would like to support Linux. As I'm not a Linux user myself, I'd like to ask a few questions.

I've got the game running on a fresh install of Ubuntu. I'm using Xbox 360 controllers, and whilst they don't seem to light up correctly, they work fine in the game.

Will I need to install and test the game on other distros?

Are there any common mistakes that people make when developing games for Linux?

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