WingedWilly

u/WingedWilly


r/forhonor•

Are cheaters actually this common in casual dominion? There's no longer "perfect parry" enemy players that I encounter catching everything I throw, in my experience.

It still occurs, but WAY LESS (like, 2/10 instead of 8/10) of my attacks are getting parried in ranked, even less so on day1 when it was all kinds of players thrown together

As someone mentioned in a post yesterday, I don't reckon lack of the parry indicator affects normal players, I still parry from memory and learned timings

69


r/forhonor•

Yesterday - awesome, amazing refreshing games, teammates actually patient and waiting for team combos to finish for most damage before landing their heavies, actually stand on points, actually DON'T FEED revenge when enemy is on last sliver of health or already bleeding out. Actually fun games.

Today, either weekend or all good players already moved onto higher divisions - horrid games, teammates are extremely impatient and feed revenge like no tomorrow.

511

r/forhonor•

Are they waiting till 10th ranked dom drop?

Need khatun hero fest already, even virt got one before her.

I assume they held her back because story wise khatun needs to respond to arakure's defiance

07

r/forhonor•

Deflect getting interrupted by chained 400ms lights, heavy armor pin zone getting stumbled out, her t4 going on cooldown on interrupt compared to feats like longbow and such getting interrupted but still available and ready.

Love khatun, despite sometimes she really feels like shit to play because you make the right reads and inputs but game robs ypu from hald of her kit actually connecting like it should

109

r/RogueCore•

Extremely smooth runs, no time wasted, continuous joy of a gameplay without stopping, no matter if coordinated friend group of randoms. The randoms still struggle very very occassionally around getting to the weapon/tool crates but otherwise, this change is amazing.

I was in the camp of "we probably don't need to change that" camp before trying it on experimental, but my opinion definitely changed since. I hope that update is to stay.

On another note, cooldown reduction upgrades being mostly gone is pretty painful, many synergies gone and I miss being able to use my abilities as much

7719



r/RogueCore•

Game's loads of fun as much as I expected when purchasing, DRG always needed a nice roguelike to keep it fresh imo.

They seem to have addressed most of not all points of friction between the players!

Love the idea of the taken upgrades are replaced with new options for players in the back of the queue to still be able to pick out of same amount of options!! Simple, yet genius.

The requirement to group up around Ellis getting dropped is probably a very good thing for the multiplayer, even though I am worried for people to spread out too much and keep yanking REPD to themselves across the map way too much since players aren't mentally leashed together anymore. We'll se

7524

r/RogueCore•

It's generic, it's mouthful, it's not unique or could be mistaken in text for other upgrades like boosters and workbench.

Case in point, there's a simple terms for both "bio / booster" and "bench / workbench" terms to refer to both class deck upgrades and weapon(+suitability) upgrades.

While the game is still in early access, I think we outta find a better zinger term than "expenite upgrades".


Just some shitty knee-jerk-reaction examples or ideas off the top of my head would be:

"Expegrades" - just shorter "Expenite Upgrades)

"Conditioners" - Since reclaimers keep starting from scratch and condition themselves to each specific run/ fa

017