Hear me out.
Unity is the most popular game engine on the planet. Games made with their technology earn the lions share of profits in the industry. It's an company who's core product is arguably so effecient in pure monetery terms that per-seat lisences are simply not enough to sustain it.
However, with various small teams making huge money with their tech, it seems wrong to have a situation where often a customer winning represents a loss for Unity. The new 2.5% revenue share seems fair and compeitive.
Lord we know this isn't a perfect engine or the best run company in the world. We know trust remains an issue. These things need addressed and will take time.
But I have learned in this p

