Younginit35

u/Younginit35


r/forhonor•

Just a thought I had to increase a bit of his flow and effectiveness at getting charges, and make him just a bit less guard break dependent.

The idea would be that after any heavy finisher successfully lands you can extend the chain by one hit to go for any light finisher right after.

For the Sohei this would create a possible three hit chain without need of a zone, the chance to get two soul charges for letting a heavy finisher fly, and an added threat to heavy finishers. As of now, eating a heavy finisher for one soul charge is generally still better than risking a guard break for three. This would be a way to make both the heavy finisher coming out or the feint to gb both more threaten

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r/Eldenring•

After first playing Elden Ring and finally getting some grip of the lore and story, it wasn't until my second playthrough and seeing the cinematic of Malenia and Radahn fighting in Caelid that I really thought about the fight we get in the main story.

The Radahn we faced is a rabid dog shell of a former demigod waiting for someone capable of putting him out of his misery. It's incredible that even through his rot-driven madness he maintains his hold of the stars. Even despite all of that he is holding his own against us and a a band of all the warriors participating in a festival where we are doing our best to end his suffering.

Even Malenia we technically are fighting in a weakened sta

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r/Eldenring•

Guys, I was looking for illusory walls in an area, decided to try Margit's shackle, and it said "somewhere, a spirit spring has opened".

I didn't even know there was a locked spirit spring nearby, but apparently Margit's shackle will just auto-solve knocking over the little rock pile that opens it up if it's remotely near you.

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r/forhonor•

I know we just got the upcoming patch and the hype has moved on, but DANG that was a fun mode to have around, and still feels like it belongs in the game to stay.

It needed tweaks to balance it, but in terms of having to go in with a balance of 1v1 skill and team fight capability to win, and the complexity that adds over just standard dueling, the closest we have is running true brawls, and brawls is at least half full of honortards that would rather send hate mail over not dueling than just playing in duels themselves. (Not saying this is always wrong, there are some maps that clearly spawn you with this in mind)

I really just want to keep the hope alive to get this mode permanently, or a

10

r/forhonor•

I have got to push this again as the event is nearly into its final week. Ubi, remember the sheer joy that ripped through the community when you announced the bugged zhanhu gear would remain in game? That would go down as the second best surprise you ever gave us to announcing the contents of this event be made permanent to the game.

The mode is duels for the duelists, team fights for the team fighters, no feats, all rolled into one simple format. Does it need some tweaks to encourage more aggression? Yes. The run-away debuff from duels (and brawls?) would be a simple fix. I've personally pushed the idea of bounty hunter passively activated for everyone to encourage being the player to land

91

r/forhonor•

Not gonna lie, it's right up there with the new mode for what I've enjoyed most this season. I refuse to grind through it, because I know at the other end of those 10 reps is that same stuck feeling of still enjoying the character, but knowing that the XP you would otherwise get for that is just wasted.

Please Ubi, try to look into adding something of additional benefit for continuing to play a max rep hero.

103

r/forhonor•

Played my first couple matches of it. Super fun, tense, hectic mode. It provides more of a place in the 1v1 realm for heroes that tend to have kits focused more on group fighting.

It is important if we want this to stay not just to show Ubi here by saying that we want it, but by proving it with our gameplay.

So here's my two cents. This mode is currently showing "very high activity" (obviously, it just came out). We need to keep up the activity and feedback for the duration of this event.

If, like so many events we get, this mode drops to low activity within a few days, then there's very little hope any amount of posts on here will save it. So let our activity speak louder than our words

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r/forhonor•

We have very little to go off of here, so I'm hardly about to speculate on weapons or moveset, but it's probably a Mongolian.

There's only two real reasons I have to make this guess and feel pretty confident about it.

Reason 1: We know this hero is a villain, supposedly in a more major narrative-shifting way, so naturally it would make sense to make it based off someone at odds with the current cast historically. This plays into...

Reason 2: There is a Wulin hero skin coming earlier the same season. As we have seen with hero skins so far, they almost always play a direct role in conflict with the new hero anytime they launch within the same season. So we've had Bolthorn stealing from Med

622

r/Palworld•

So head up. I'm level 43 playing solo, so SPOILER WARNING that a lot of these ideas are inspired by and involve discussing pals, weapons, and other tech you may not have discovered if you're earlier on a playthrough. Likewise if I suggest something that already exists, try not to spoil it for me, but I do want to see if you guys have other ideas and suggestions in the comments.

Base building/maintenance tech

Tele-chests: Chests that share whatever resources stored within with other bases that have one of these built as well. The drawbacks being that they would require circuit boards in the construction, making them relatively later game content. The obvious benefit being that this makes es

20


r/forhonor•

Holy cow my predictions were so far off, but this definitely exceeded my expectations.

First impression, and the thing a lot of people seem to be echoing, is stance switch hero. The axe looks potentially one or two handed, and it remains to be seen whether the shield remains on the arm or gets put on the back with this switch, but the weapon strongly suggests this will come into play.

My personal guess, assuming the shield goes on the back, is that this will be the first stance hero since Medjay where switching stances allows you to fully remain and fight in one stance or the other if you wish. As far as what those stances are for, seemingly offense and defense like highlander. Shield and

16

r/forhonor•

So I've made comments and speculated, but this is the first time actually posting this guess.

Largely this prediction comes from looking closely at the theme of the season overall, Maddox and his story, patterns surrounding the previous two hero releases, Viking weaponry we have not yet seen in game, and requests that were similar in popularity withing the last couple years to things we've already gotten such as pirate and Aztec.

I'm guessing that the chieftain's daughter, our new Viking female-only hero, will be equipped with dual Viking seax knives, held in a reverse grip, with some form of gauntlets or caestus to protect the hands and forearms when she fights.

I'm betting, based on th

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