_zfates

u/_zfates



r/godot•

https://reddit.com/link/1jar9n0/video/vcwlot0ysjoe1/player

Took a while to figure everything out, but I'm glad I was able to. I've been wanting to learn how to write systems, but realized that while working on a game, even a small one, the systems I make end up tangling with the rest of the game code. To fix this, I focused entirely on writing all the necessary code to make the system work without any attached game or visuals. The "visuals" in the video is just one RichTextLabel because it got to a point where I couldn't tell what was happening by printing to console. Just had to work through things one step at a time and even made bits that let me control the system when I plug it into a g

326


r/godot•

This was working yesterday. Today after writing some scripts, I decided to rename a bunch of stuff and reorganize my files. After fixing all the dependencies and reassigning all the exported variables, I hit play and instantly received an error when trying to access the timer (Progress Bar).

I tried replacing and reassigning again. When I saw that everything was null, I exported the float "Start Time" and saw that was also null when assigning it in script worked fine.

I tried sending a signal from the root node to make sure everything was loaded before accessing.

I tried assigning from an export node path and copy/paste node path, but both return null unless I manually type the full no

11



r/blenderhelp•

It's not inverted normals or double faces. I tried merging and nothing happened. Only shows in object mode and not visible in edit or texture paint. Shows on the model and not in the texture. Very weird.

https://preview.redd.it/pzrsbhtgtvg81.png?width=572&format=png&auto=webp&s=88573962fc226ba874086fb400f916863d68c260

https://preview.redd.it/h4n1x4wktvg81.png?width=249&format=png&auto=webp&s=a097ca7284523a44cd1c321846d4131e8d8aeadf

23