aderum

u/aderum


r/D2PudgeWars•

Hi, today we released a new update to Pudge Wars.

The HEADSHOT-sound is finally playing again.

Changelog:

  • Added new custom kill banners for Headshot and Deny.

  • Disabled announcer

  • Fixed some new bugs related to particles and sounds not playing.

  • Started work on stat-tracking.

Thanks!

50

r/D2PudgeWars•

Today we released a small update that make the hook-cooldown be 3 seconds (from 8). We also removed some old text about the previous platform.

Let us know if something broke because of the update.

Thanks for all the support! <3

52

r/Dota2Modding•

I wrote most of this as a reply to another post, but I have seen lots of people that want to be able to use the ApplyDataDrivenModifer function in Lua. It is a little complicated before you have everything setup so I'm gonna write a little guide here that people can use as a reference.

ApplyDataDrivenModifier resides in the class "CDOTA Item DataDriven" which means you need an Item to call the function with. So the first thing we need to do is declare an item we can use.

We declare it in npc_items_custom.txt

scripts/npc/npc_items_custom.txt

"item_apply_modifiers"
{
	// General
	//-----------------------------------------------------------------------------------------
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r/D2PudgeWars•

Hi!

Valve changed a function name last night, and that broke being able to select Pudge multiple times. We are fixing this right now, just waiting for it to be uploaded.

Sorry about the problems it caused.

10

r/D2PudgeWars•

Hi everybody, I just want to clear out some confusion.

While we are hosted on d2modd.in, me and Kobb are not the ones who are building the site. So unfortunately we cant answer when you are gonna get an invite or why the queue moved backwards or whatever. Quantum is the developer of the d2modd.in site and I know that ever since the launch he has constantly been fixing bugs and trying to smooth things out (and Quantum is an excellent programmer so Im certain that things will), but that is about as much as I know.

So the reason we can't answer your questions is that we are not the ones developing d2modd.in, we are only hosted there. We do however take your concerns and bring them to Quantum

1010