allurious

u/allurious


r/cosmichorror•

I was wondering, do any exist? I know cosmic horror is a popular thematic trend for games, but it seems like a lot of them kinda miss the core tenets of good cosmic horror (holding cards on showing, putting more emphasis on telling; giving the players a power fantasy (always guns), when cosmic horror is about utter helpless and powerlessness).

I guess I have two questions!

1.) Do you think any games have exhibited good cosmic horror elements? If so, which ones? What made them stand out?

2.) What would you like to see from a cosmic horror game? What is core to a game using that thematic experience for you?

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r/Wellington•

Hi r/Wellington!

I've suffered from chronic headaches (tension/musculovascular, not migraines) for many years and my current methods aren't managing pain very well. Does anyone know of any good headache or pain specialists in Wellington that they'd recommend? :) Thank you!

418


r/Wellington•

Hi r/Wellington,

My lovely mum recently passed away and I've retrieved a couple of her rings while sorting out the estate. I'd love to get one restored and resized for myself, and if possible, get some information on it (e.g. when it was made - I know it's been in our family for some time but not how long). Does anywhere local do this? Any help very appreciated. ❤

56

r/Wellington•

Just wanted to say! I drive up and down Garden Rd. quite a lot (among other nutty Wellington roads) and I just think it's super cute the amount of courtesy most drivers give, along with the driver handwave or flicking the headlamps on and off. It just makes you feel good!

Wellington, you're adorable.

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r/Wellington•

Hi, r/Wellington lovelies!

My partner wants to practice for his Restricted so I'm keen to teach him how to drive - however, I learned yonks ago in Dunedin so I don't know good spots in Wellington or the Hutt to do so. Preferably somewhere with very low amounts of traffic, wide roads and not a ton of parked cars (but also not a carpark at night, haha).

Any leads very welcome!

1025

r/newzealand•

Hi, r/NewZealand!

Play by Play, New Zealand's international games festival, is coming back to Wellington for a third year between April 16th and 21st. We have a handy dandy page that explains exactly what Play by Play is all about, but in cliff-notes it's a week-long festival that celebrates games & play, especially promoting exceptional titles developed in ANZ; educates on game development and games as a career; hosts fun events for people to get together and just have a pretty good time, eh. We have also developed the festival based on pillars of inclusiveness and diversity - play should be comfortable

03

r/Wellington•

Hi, r/Wellington!

Play by Play, New Zealand's international games festival, is coming back to Wellington for a third year between April 16th and 21st. We have a handy dandy page that explains exactly what Play by Play is all about, but in cliff-notes it's a week-long festival that celebrates games & play, especially titles developed in ANZ; educates on game development and games as a career; hosts fun events for people to get together and just have a pretty good time, eh. We have also developed the festival based on pillars of inclusiveness and diversity - play should be comfortable and safe. The festival

284

r/letsplay•

Hi, r/letsplay!

I posted here last year and a lot of you joined in and took part - for that, thank you so much for all of your hard work! For a recap, I run Asylum Jam, a horror game jam (now five years old) where developers are challenged to explore horror game design outside of certain tropes (primarily negatively stereotyping mental illness). The aim of the jam is a positive one - we want to explore our content and genres, to have a wider discussion about horror game design and conscientious design. We've had hundreds of games made over the years, a lot of them innovative takes on the horror genre and extremely interesting to consume as Let's Plays! We've also enjoyed a lot of press c

520

Hey, r/incremental_games!

I'm a senior games UI/UX designer that has worked on a couple of mobile incremental game titles - and outside of work, I just generally love the genre a ton + have done for some time. Obviously a large part of incremental games is the UI/UX, and titles that have a really smooth user experience tend to last in my mind much longer than those I struggle with being overwhelmed by information. Anyway!

I'm giving a talk for an upcoming conference about UI/UX in incremental games, and I wanted to pitch the question to this subreddit because I know you all have a ton of knowledge about a wide range of titles;

**What are some issues/problems you regularly notice in incre

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